Combined_Arms v1.4: Red hot Blastmaster MK2 edition!

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Re: Combined_Arms, exotic weaponry galore

Postby Boomstick » Sat Sep 03, 2016 1:03 pm

how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!
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Re: Combined_Arms, exotic weaponry galore

Postby wildweasel » Sat Sep 03, 2016 1:05 pm

Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!

The file you can download at the top of the first post is a .pk3 file.
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Re: Combined_Arms, exotic weaponry galore

Postby Boomstick » Sat Sep 03, 2016 7:20 pm

wildweasel wrote:
Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!

The file you can download at the top of the first post is a .pk3 file.

hmm... I got a .zip file
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Re: Combined_Arms, exotic weaponry galore

Postby Shadelight » Sat Sep 03, 2016 7:36 pm

A pk3 is just a renamed zip file.
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Re: Combined_Arms, exotic weaponry galore

Postby Boomstick » Sat Sep 03, 2016 7:40 pm

Shadelight wrote:A pk3 is just a renamed zip file.

I feel brainless now. Thanks though.
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Re: Combined_Arms, exotic weaponry galore

Postby Gideon020 » Sun Sep 18, 2016 9:04 pm

Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?
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Re: Combined_Arms, exotic weaponry galore

Postby Combine_Kegan » Mon Sep 19, 2016 12:06 am

Gideon020 wrote:Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?


yeah, Combined_Arms should be compatible with stable builds and Zandy 3.0
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Re: Combined_Arms, exotic weaponry galore

Postby Akio » Fri Mar 17, 2017 4:03 am

Help
I cant download it
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Re: Combined_Arms, exotic weaponry galore

Postby Combine_Kegan » Fri Mar 17, 2017 9:37 am

Fixed, stupid dropbox breaking my links.
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Re: Combined_Arms, exotic weaponry galore

Postby Salty Kido » Sun Mar 19, 2017 2:56 pm

Awesome
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Postby Combine_Kegan » Wed Aug 22, 2018 9:07 am

Oh crap look at that, I updated it.
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Postby AvzinElkein » Wed Aug 22, 2018 9:10 am

It's still ZANDRONUM-only, correct?
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Postby wildweasel » Wed Aug 22, 2018 9:13 am

Combine_Kegan wrote:Oh crap look at that, I updated it.



AvzinElkein wrote:It's still ZANDRONUM-only, correct?

Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
[edit] Ran fine on my current install of 3.4.1. Probably won't have problems on 3.5.
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Postby Kinsie » Wed Aug 22, 2018 9:21 am

wildweasel wrote:Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
He got the idea from not even waiting FIVE MINUTES between the update finishing uploading and giving into the intense urge to mash the Reply button as hard as he could. Why even try downloading or playing the thing before inflating his post count?
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Postby Toberone » Wed Aug 22, 2018 11:21 am

This updates real neato, I like it a lot. You dialed up the crazyness too a perfect amount. Really improved on the crate system and I like that the snes-y video game themeing was further expanded with a better hud and new Item sprites. Mod feels a lot more complete now although it was still fun before

Anyway to be slightly more useful, small bug report. tho its kind of a small edge case maybe not worth reporting. If your in the process of firing .100% tactical pistol then grab another BFG-Tier weapon the firing sound loops endlessly until you go pick up the .100 and fire it again then properly end the firing.
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