Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

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Boomstick
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Re: Combined_Arms, exotic weaponry galore

Post by Boomstick »

how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!
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wildweasel
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Re: Combined_Arms, exotic weaponry galore

Post by wildweasel »

Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!
The file you can download at the top of the first post is a .pk3 file.
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Boomstick
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Re: Combined_Arms, exotic weaponry galore

Post by Boomstick »

wildweasel wrote:
Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!
The file you can download at the top of the first post is a .pk3 file.
hmm... I got a .zip file
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Shadelight
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Re: Combined_Arms, exotic weaponry galore

Post by Shadelight »

A pk3 is just a renamed zip file.
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Boomstick
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Re: Combined_Arms, exotic weaponry galore

Post by Boomstick »

Shadelight wrote:A pk3 is just a renamed zip file.
I feel brainless now. Thanks though.
Gideon020
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Re: Combined_Arms, exotic weaponry galore

Post by Gideon020 »

Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?
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Combine_Kegan
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Re: Combined_Arms, exotic weaponry galore

Post by Combine_Kegan »

Gideon020 wrote:Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?
yeah, Combined_Arms should be compatible with stable builds and Zandy 3.0
Akio
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Re: Combined_Arms, exotic weaponry galore

Post by Akio »

Help
I cant download it
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Combine_Kegan
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Re: Combined_Arms, exotic weaponry galore

Post by Combine_Kegan »

Fixed, stupid dropbox breaking my links.
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Salty Kido
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Re: Combined_Arms, exotic weaponry galore

Post by Salty Kido »

Awesome
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Combine_Kegan
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Post by Combine_Kegan »

Oh crap look at that, I updated it.
AvzinElkein
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Post by AvzinElkein »

It's still ZANDRONUM-only, correct?
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wildweasel
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Post by wildweasel »

Combine_Kegan wrote:Oh crap look at that, I updated it.

AvzinElkein wrote:It's still ZANDRONUM-only, correct?
Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
[edit] Ran fine on my current install of 3.4.1. Probably won't have problems on 3.5.
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Kinsie
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Post by Kinsie »

wildweasel wrote:Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
He got the idea from not even waiting FIVE MINUTES between the update finishing uploading and giving into the intense urge to mash the Reply button as hard as he could. Why even try downloading or playing the thing before inflating his post count?
Toberone
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Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

Post by Toberone »

This updates real neato, I like it a lot. You dialed up the crazyness too a perfect amount. Really improved on the crate system and I like that the snes-y video game themeing was further expanded with a better hud and new Item sprites. Mod feels a lot more complete now although it was still fun before

Anyway to be slightly more useful, small bug report. tho its kind of a small edge case maybe not worth reporting. If your in the process of firing .100% tactical pistol then grab another BFG-Tier weapon the firing sound loops endlessly until you go pick up the .100 and fire it again then properly end the firing.

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