Spoiler: And i think i got some glitches? To tell.Besides that i've found no further glitches. And btw Tech Monk is by far the most exciting class to use and he can be powerful if you know how to combo!
openroadracer wrote:Okay, so am I just dreadfully boring, or are the other classes too gimmicky for me? (Or more likely, both?) Because honest, I just feel like the Blastmaster feels the best to play.
But of course, that is subjective opinion, so take it with a grain of salt.
Maybe it's the fact that the Blastmaster's gimmick, the effects of weapon heating, are so much more straightforward to me. It's literally just "primary fire increases heat, secondary fire uses heat for special attacks". It's not as complex as the Tech Monk's combos or Past Linked's sub-weapons.Combine_Kegan wrote:Hard to say. If you got a class that fits you, then there you go. Funny you say the Blastmaster feels best to you, as that's the class with a gimmick that's tightly woven into the primary fire, even moreso than the other 3 classes.openroadracer wrote:Okay, so am I just dreadfully boring, or are the other classes too gimmicky for me? (Or more likely, both?) Because honest, I just feel like the Blastmaster feels the best to play.
But of course, that is subjective opinion, so take it with a grain of salt.
openroadracer wrote:Maybe it's the fact that the Blastmaster's gimmick, the effects of weapon heating, are so much more straightforward to me. It's literally just "primary fire increases heat, secondary fire uses heat for special attacks". It's not as complex as the Tech Monk's combos or Past Linked's sub-weapons.Combine_Kegan wrote:Hard to say. If you got a class that fits you, then there you go. Funny you say the Blastmaster feels best to you, as that's the class with a gimmick that's tightly woven into the primary fire, even moreso than the other 3 classes.openroadracer wrote:Okay, so am I just dreadfully boring, or are the other classes too gimmicky for me? (Or more likely, both?) Because honest, I just feel like the Blastmaster feels the best to play.
But of course, that is subjective opinion, so take it with a grain of salt.
In fact, it honestly feels like the Blastmaster is probably the most directly offensive and aggressive of the classes. Even when your heat gauge is high, you're never really out of the fight; and the "maximum overheat" heavy flamethrower attack in particular almost makes it a good idea to deliberately overheat your weapons just to unleash a massively powerful incinerator weapon.
I feel the reason I choose the Blastmaster over the Artificer is more to do with the Super Shotgun replacements, though. I just don't feel like the caltrops of the Sharp Shooter are really all that useful unless you're able to use it to subvert enemy ambushes; but that would mostly requiring knowledge of when and where those ambushes will be. It makes the weapon more unwieldy than it has to be. The Blastmaster's Firebrand is literally just a double barrel shotgun firing incendiary buckshot, with increasing power as its heat goes up.
Maybe all this just proves that I'm even more boring than I think I am.
Hey, I'm not saying you need to change any plans, and I'm not saying that I think the Blastmaster is superior to the others. I'm just saying that as far as my personal playstyle is concerned, the Blastmaster fits me better than the others.Combine_Kegan wrote:Don't know what to tell you. Different strokes for different folks. Gimmicks are my thing, you have a class that you enjoy, there you go. I'm not backing down from any of my other gimmick sets or anything else I got planned.openroadracer wrote:Maybe it's the fact that the Blastmaster's gimmick, the effects of weapon heating, are so much more straightforward to me. It's literally just "primary fire increases heat, secondary fire uses heat for special attacks". It's not as complex as the Tech Monk's combos or Past Linked's sub-weapons.
In fact, it honestly feels like the Blastmaster is probably the most directly offensive and aggressive of the classes. Even when your heat gauge is high, you're never really out of the fight; and the "maximum overheat" heavy flamethrower attack in particular almost makes it a good idea to deliberately overheat your weapons just to unleash a massively powerful incinerator weapon.
I feel the reason I choose the Blastmaster over the Artificer is more to do with the Super Shotgun replacements, though. I just don't feel like the caltrops of the Sharp Shooter are really all that useful unless you're able to use it to subvert enemy ambushes; but that would mostly requiring knowledge of when and where those ambushes will be. It makes the weapon more unwieldy than it has to be. The Blastmaster's Firebrand is literally just a double barrel shotgun firing incendiary buckshot, with increasing power as its heat goes up.
Maybe all this just proves that I'm even more boring than I think I am.
Spoiler:
Salas wrote:There's just something I wanted to ask, didn't the King's Court class had another name before on the Roadmap?
I recall it had to do with tacticool stuff or something like that.
StraightWhiteMan wrote:Also, for those that may mention "balance", I would disagree with it's importance between the classes. If this was a competitive deathmatch game, yes it's important, but for a single player experience balance isn't needed. Each class offers a different playstyle and way to experience whatever map you play. At least that's how I see it. I would say that if CO-OP is an option in this mod, then synergy between classes would be important and really cool to see.
StraightWhiteMan wrote:IdeasSpoiler:
Spoiler:
Combine_Kegan wrote:Now while I have no plans for adding abilities like that, because I don't want to add more buttons and make the mod more convoluted.Spoiler:
Spoiler: Small issue with it though
Jarewill wrote:Combine_Kegan wrote:Now while I have no plans for adding abilities like that, because I don't want to add more buttons and make the mod more convoluted.Spoiler:
Oh wow, that's great!Spoiler: Small issue with it though
I'm really enjoying the Tech-Monk, especially with the fact that timing the attacks right rewards the player with stronger attacks, though it is quite hard during a hectic fight.
If there's something I miss, it's the crate weapon reloads though. Reloading that big magazine of the 100% tactical pistol, or feeding the revenant box milk were just incredibly fun, but I can understand balance reasons. (Especially since the revenant box seemed to have gotten a major buff)
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