LegenDoom [2.8.3] - LDL [4.1]

Projects that alter game functions but do not include new maps belong here.
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Trusty McLegit
Posts: 264
Joined: Sun Feb 07, 2016 8:42 pm

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Trusty McLegit »

Hey, just so you know the mirrors are down now too
roundtree
Posts: 39
Joined: Tue Aug 10, 2021 8:57 pm
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by roundtree »

I wish I would have found this mod years ago. It's just pure addiction. I don't recommend this with doomrl-monsters unless you are a true badass. May have a slight incompatibility with neenerweiner's companions (sorry if my spelling is bad). After turning legendary they just target me. Still a lot of fun though.
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Tesculpture
Posts: 176
Joined: Sun Feb 07, 2016 3:22 am

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Tesculpture »

I have a couple of bugs to report - I mentioned before in the DRLA thread:
-When a monster goes Legendary, other monsters can no longer target it for infighting...but monsters already targeting it prior to going Legendary do not have their targeting cleared, and will continue to attack until something else draws their agro. Combined with the fact Legendary monsters do not infight themselves, this often leads to their attackers killing them slowly, but with impunity.

-Legendary monsters are given +JUMPDOWN, but Legendary bosses aren't.

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