LegenDoom [2.8.3] - LDL [4.1]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
64palm
Posts: 51
Joined: Sat Apr 10, 2021 7:18 am
Discord: Zandatsu#2138
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by 64palm »

legendoom+shades of doom+nap of chaos its totally challenging 😁
im playinh via delta doom gzdoom 8.3.5 and really smooth
nexus_6
Posts: 10
Joined: Sat Nov 15, 2014 3:54 pm

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by nexus_6 »

How do you drop melee weapons? I automatically picked up the first one that spawned and now I can't work out how you get another one. Holding down alt fire both in-game and one the weapon menu does nothing.
MeowCatMeow
Posts: 3
Joined: Fri Aug 28, 2020 4:48 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by MeowCatMeow »

I want to use version 2.7 to play DOOM RPG SE with, but I can't find a link to that version anywhere. May I have a download link for that older version?
User avatar
worldendDominator
Posts: 279
Joined: Sun May 17, 2015 9:39 am

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by worldendDominator »

MeowCatMeow wrote:I want to use version 2.7 to play DOOM RPG SE with, but I can't find a link to that version anywhere. May I have a download link for that older version?

There you go
https://mega.nz/file/TBZSARDR#km1Ga3YB5 ... n-KXQa2EzE
MeowCatMeow
Posts: 3
Joined: Fri Aug 28, 2020 4:48 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by MeowCatMeow »

worldendDominator wrote:
MeowCatMeow wrote:I want to use version 2.7 to play DOOM RPG SE with, but I can't find a link to that version anywhere. May I have a download link for that older version?

There you go
https://mega.nz/file/TBZSARDR#km1Ga3YB5 ... n-KXQa2EzE



Thank you for this, but it seems that even with the compatibility patch this still doesn't work. I will just use DRLA instead.
User avatar
ClessxAlghazanth
Posts: 158
Joined: Sun Feb 17, 2019 9:29 am

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by ClessxAlghazanth »

Thanks for this ! Have been playing this (lite version) alongside with DRLA and have been enjoying it a lot :D

Two small questions:

1)While playing this alongside DRLA , should I include DRLA Monsters , or disable them ? If they can work together , should I load LegenDoomlite after DRLA Monsters ?

2)What does 'legendary constraints' in the options menu mean ?

Best regards 8-)
User avatar
fakemai
Posts: 306
Joined: Mon Feb 12, 2018 12:26 am
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: LegenDoom [2.8.2] - LDL [4.0]

Post by fakemai »

1: USE ALL THREE. If you can handle it at least. DRLM specifically interacts with LDL and gives legendary enemies extra attacks patterns on top of the other buffs, but some of these will make you scream. I load in order LDL, DRLA, DRLM.
2: "Sensible enemies" count to kill%. In practice, the only non-sensible enemy I've seen is the DRLM Hellmine (Commander Keen is totally a "sensible enemy"), but it's probably a safety against weirdly coded mods.
User avatar
Yholl
Posts: 1944
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Yholl »

New updates for both LD and LDL are out, mostly bugfixes, nothing major.

Enjoy!
Vodka
Posts: 7
Joined: Sat Oct 30, 2021 8:02 am

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Vodka »

Last edited by wildweasel on Wed Dec 01, 2021 3:53 pm, edited 1 time in total.
Reason: corrected YouTube tag
User avatar
Carrotear
Posts: 97
Joined: Thu Sep 03, 2015 10:45 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Carrotear »

Vodka wrote:

Well that was beautiful to look at.
anthrax
Posts: 9
Joined: Thu Dec 26, 2019 7:11 am
Github ID: Panagiotis

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by anthrax »

Just a quick question please: Is complex doom wad compatible with the legendoom mod?
User avatar
wildweasel
Moderator Team Lead
Posts: 21361
Joined: Tue Jul 15, 2003 7:33 pm

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by wildweasel »

You will probably have to load Legendoom Lite instead.
User avatar
Yholl
Posts: 1944
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Yholl »

Had to take the main downloads down temporarily as I got hit with second hand effects of ransomware into my dropbox.

I'm having a good day
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by Carbine Dioxide »

Is it weird/too late to bump this thread and ask how many weapons were working with overall? how many pistols, shotguns, etc. I want to make an angled weapons sprite pack if i can. Make it feel a little more like Fallout? :P

Wonderful mod btw, the only mod Ive been playing besides Demonsteele good work
User avatar
wildweasel
Moderator Team Lead
Posts: 21361
Joined: Tue Jul 15, 2003 7:33 pm

Re: LegenDoom [2.8.3] - LDL [4.1]

Post by wildweasel »

The present tier system accounts for 5 tiers, counting the common (vanilla-look) ones. So in total, 45 sprite sets to do, if you're wanting to do the entire lot.

Return to “Gameplay Mods”