LegenDoom [2.8.2] - LDL [4.0]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: LegenDoom [2.7] - LDL [4.0]

Postby Princess Viscra Maelstrom » Tue Dec 01, 2020 5:59 pm

effects like Ghostly and Intimidating doesn't trigger when used with effects that gives those power-ups, i.e. Infiltrator when killing enemies, and Soulstorm when picking up Megaspheres. i guess this might be an intentional design choice, but it's a bit odd that it doesn't combo with them.
Burst Melee makes enemies flinch always when you hit them, making it possible to stunlock them. dunno if it happens with the other Burst weapons, but it did at least happen on it.
Upgrading SSG freezes the game when fired. i used GZDoom 2.3.2 if that helps any.
Annihilating BFG feels a bit underpowered to me. i think a big reason for that is because the explosions it emits harms you. if none of the explosions would harm you, like the Shockwave BFG, i think it would be a lot more useful.
User avatar
Princess Viscra Maelstrom
 
Joined: 04 Dec 2008
Location: plergleland

Re: LegenDoom [2.7] - LDL [4.0]

Postby Rowsol » Wed Dec 09, 2020 1:11 am

I assume it is, but is it intentional that guys under the first health threshold in LDL (100) don't give any items on death? It seems like you should get something, even if it's just a clip.
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: LegenDoom [2.8] - LDL [4.0]

Postby Yholl » Tue Dec 15, 2020 8:15 pm

2.8 is released, with quite a few quality of life changes!
Check out the changelog for the awesome details, and enjoy!
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: LegenDoom [2.8] - LDL [4.0]

Postby Captain J » Tue Dec 15, 2020 10:14 pm

I'm so glad that this mod is keep on updating :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: LegenDoom [2.8] - LDL [4.0]

Postby namsan » Wed Dec 16, 2020 5:20 am

thanks for update
User avatar
namsan
piss piss piss piss piss piss piss
 
Joined: 31 Mar 2012
Location: Japan
Discord: Namsan#8146

Re: LegenDoom [2.8] - LDL [4.0]

Postby adski_drochila » Sat Feb 06, 2021 11:17 am

Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
adski_drochila
 
Joined: 06 May 2020

Re: LegenDoom [2.8] - LDL [4.0]

Postby wildweasel » Sat Feb 06, 2021 12:33 pm

adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.

Breaks the game, how?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: LegenDoom [2.8] - LDL [4.0]

Postby adski_drochila » Sat Feb 06, 2021 3:01 pm

wildweasel wrote:Breaks the game, how?

the game freezes and you can exit only through the task manager
adski_drochila
 
Joined: 06 May 2020

Re: LegenDoom [2.8] - LDL [4.0]

Postby Yholl » Sat Feb 06, 2021 4:00 pm

adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
I thought I fixed that like, a year ago. It's in the changelog, and I sure haven't managed to cause this myself.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: LegenDoom [2.8] - LDL [4.0]

Postby comet1337 » Thu Feb 11, 2021 3:18 am

i keep finding blessed melees specifically with anti-monster weapons disabled
also do they work against drla monsters?
User avatar
comet1337
 
Joined: 25 Sep 2015
Location: elsewhere

Re: LegenDoom [2.8] - LDL [4.0]

Postby Yholl » Mon Feb 15, 2021 11:38 pm

comet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
fuuug
comet1337 wrote:also do they work against drla monsters?
You betcha!
They should also work on Rampancy and Colorful Hell monsters as well.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: LegenDoom [2.8.1] - LDL [4.0]

Postby Yholl » Sun Mar 14, 2021 4:55 pm

2.8.1 is out, minor update adding weapon icons so weaponwheels and stuff are nice, as well as support for DeusDoom.

Yholl wrote:
comet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
whoops forgot to do that
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: LegenDoom [2.8.2] - LDL [4.0]

Postby Yholl » Mon Mar 15, 2021 3:15 pm

2.8.2 is out, still forgot to do that

Fixes an issue with Divine and Intimidating not synergizing.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: LegenDoom [2.8.2] - LDL [4.0]

Postby wildweasel » Sat Apr 03, 2021 11:36 am

I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: LegenDoom [2.8.2] - LDL [4.0]

Postby Yholl » Sun Apr 04, 2021 2:44 pm

wildweasel wrote:I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?
No, that's perfectly fine! It'll work on the little spiders and the stealth droids just like on demons. The next Rampancy update will change that effect a bit, but functionally it'll just affect different robots at that point.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: SanyaWaffles and 13 guests