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Re: LegenDoom [2.6] - LDL [3.1]

Posted: Fri Nov 01, 2019 7:10 pm
by tsukiyomaru0
Is it supposed to generate invisible monsters? I mean: 100% invisible monsters. 'cause that's quite... Bad.

PS.: On note, some weapons are mislabeled (like a Legendary Super Shotgun labeled as a Legendary Melee Weapon when you pick it up) and it would be nice to have the option to see the full weapon card on pickup, since it is easy to forget what some effects are.

Re: LegenDoom [2.6] - LDL [3.1]

Posted: Sun Nov 03, 2019 5:46 am
by Viscra Maelstrom
you can bind a key in the controls menu, which brings up a screen showing all the weapons you have that you can look through with the movement keys. if they are legendary, it tells you what the effect does.

Re: LegenDoom [2.6] - LDL [3.1]

Posted: Mon Nov 04, 2019 1:09 am
by tsukiyomaru0
Yeah, I learned of that later, but it shows a menu and I don't think it stops the action, so if you need to take a time and look what weapons you have...

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Sun Feb 02, 2020 5:29 pm
by Yholl
2.7 is out, with bugfixes and enhancements!

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Wed Feb 05, 2020 11:20 pm
by Quake161
Thanks, Yholl.

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Sat Feb 29, 2020 11:39 pm
by AvzinElkein
I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors:

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Fri Mar 13, 2020 2:53 pm
by Sgt. Ham
Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Tue Mar 17, 2020 7:55 pm
by Yholl
AvzinElkein wrote:I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors
Harmless, but is fixed for the next update.
Sgt. Ham wrote:Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
It does, just like the other upgrading weapons.

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Mon Apr 13, 2020 2:19 pm
by Quake161
I kept getting a weird issue while playing Legendoom 2.7 and Lite. After playing for awhile, it starts to hiccup. I usually play LDL with DRLA and i've had to revert back to LDL 2.0.
Using LZdoom, if wondering.

Re: LegenDoom [2.7] - LDL [3.1]

Posted: Wed Jun 24, 2020 11:50 am
by Sgt. Ham
How do I spawn a Legendary enemy from the console? Is there a tag I have to put in?

Re: LegenDoom [2.7] - LDL [4.0]

Posted: Fri Sep 25, 2020 4:31 pm
by Yholl
LegenDoom Lite has been updated!

Check the changelog for the list of goodies!

Re: LegenDoom [2.7] - LDL [4.0]

Posted: Fri Sep 25, 2020 5:58 pm
by comet1337
Yholl wrote:Added compatibility with Hideous Destructor
i have fear in my heart

Re: LegenDoom [2.7] - LDL [4.0]

Posted: Fri Sep 25, 2020 11:09 pm
by Captain J
HD is sure getting a lot of fame as it used to me, as it should!

Re: LegenDoom [2.7] - LDL [4.0]

Posted: Tue Oct 20, 2020 9:16 pm
by Deon
Hello, is there a better description of various options? I find loot drops to be too frequent, but I dont want to disable rare item drops from normal enemies. Is there a way to tweak % of item drops?

Re: LegenDoom [2.7] - LDL [4.0]

Posted: Sat Oct 24, 2020 10:03 am
by SiFi270
I was using LDL with DRL weapons and monsters, and the legendary monsters don't actually seem to be dropping any rewards. At first I thought it was an issue with the latest GZDoom but the same thing happened when I switched to ZDoom 2.8.1.