LegenDoom [2.7] - LDL [4.0]

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Re: LegenDoom [2.6] - LDL [3.1]

Postby tsukiyomaru0 » Fri Nov 01, 2019 7:10 pm

Is it supposed to generate invisible monsters? I mean: 100% invisible monsters. 'cause that's quite... Bad.

PS.: On note, some weapons are mislabeled (like a Legendary Super Shotgun labeled as a Legendary Melee Weapon when you pick it up) and it would be nice to have the option to see the full weapon card on pickup, since it is easy to forget what some effects are.
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Re: LegenDoom [2.6] - LDL [3.1]

Postby Princess Viscra Maelstrom » Sun Nov 03, 2019 5:46 am

you can bind a key in the controls menu, which brings up a screen showing all the weapons you have that you can look through with the movement keys. if they are legendary, it tells you what the effect does.
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Re: LegenDoom [2.6] - LDL [3.1]

Postby tsukiyomaru0 » Mon Nov 04, 2019 1:09 am

Yeah, I learned of that later, but it shows a menu and I don't think it stops the action, so if you need to take a time and look what weapons you have...
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Yholl » Sun Feb 02, 2020 5:29 pm

2.7 is out, with bugfixes and enhancements!
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Quake161 » Wed Feb 05, 2020 11:20 pm

Thanks, Yholl.
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Re: LegenDoom [2.7] - LDL [3.1]

Postby AvzinElkein » Sat Feb 29, 2020 11:39 pm

I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors:
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Sgt. Ham » Fri Mar 13, 2020 2:53 pm

Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Yholl » Tue Mar 17, 2020 7:55 pm

AvzinElkein wrote:I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors
Harmless, but is fixed for the next update.

Sgt. Ham wrote:Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
It does, just like the other upgrading weapons.
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Quake161 » Mon Apr 13, 2020 2:19 pm

I kept getting a weird issue while playing Legendoom 2.7 and Lite. After playing for awhile, it starts to hiccup. I usually play LDL with DRLA and i've had to revert back to LDL 2.0.
Using LZdoom, if wondering.
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Re: LegenDoom [2.7] - LDL [3.1]

Postby Sgt. Ham » Wed Jun 24, 2020 11:50 am

How do I spawn a Legendary enemy from the console? Is there a tag I have to put in?
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Re: LegenDoom [2.7] - LDL [4.0]

Postby Yholl » Fri Sep 25, 2020 4:31 pm

LegenDoom Lite has been updated!

Check the changelog for the list of goodies!
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Re: LegenDoom [2.7] - LDL [4.0]

Postby comet1337 » Fri Sep 25, 2020 5:58 pm

Yholl wrote:Added compatibility with Hideous Destructor


i have fear in my heart
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Re: LegenDoom [2.7] - LDL [4.0]

Postby Captain J » Fri Sep 25, 2020 11:09 pm

HD is sure getting a lot of fame as it used to me, as it should!
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Re: LegenDoom [2.7] - LDL [4.0]

Postby Deon » Tue Oct 20, 2020 9:16 pm

Hello, is there a better description of various options? I find loot drops to be too frequent, but I dont want to disable rare item drops from normal enemies. Is there a way to tweak % of item drops?
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Re: LegenDoom [2.7] - LDL [4.0]

Postby SiFi270 » Sat Oct 24, 2020 10:03 am

I was using LDL with DRL weapons and monsters, and the legendary monsters don't actually seem to be dropping any rewards. At first I thought it was an issue with the latest GZDoom but the same thing happened when I switched to ZDoom 2.8.1.
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