I'm always excited about any updates made to this mod. I never get tired of using Legendoom.Yholl wrote:Version 2.3 is now out, with a few fixes and stuff. I've been having computer troubles lately, so there was a bit of a delay, sorry bout that.
LegenDoom [2.8.3] - LDL [4.1]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: LegenDoom [2.3] - LDL [2.0]
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Re: LegenDoom [2.3] - LDL [2.0]
Are the Rare Dual-Wielded pistols ment to autofire so fast? They seem to fire as fast, if not faster, than a chaingun
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Re: LegenDoom [2.3] - LDL [2.0]
i'm pretty sure they are. the damage output isn't that much higher than a standard chaingun, so the high DPS feels justified. if it were slower then it wouldn't be as useful, i think.
edit: bug - Patient Super Shotgun doesn't lose its damage multipliers when fired. switching out resets it though.
edit: bug - Patient Super Shotgun doesn't lose its damage multipliers when fired. switching out resets it though.
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Re: LegenDoom [2.3] - LDL [2.0]
LDL bug found: any new enemies spawned mid-level in Hexen are never legendary, even with Die.EXE active.
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Re: LegenDoom [2.3] - LDL [2.0]
I got a recursive plasma gun that also refills its own ammo, giving me infinite ammo for everything
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Re: LegenDoom [2.3] - LDL [2.0]
fugViscra Maelstrom wrote:edit: bug - Patient Super Shotgun doesn't lose its damage multipliers when fired. switching out resets it though.
As I told you, not a bug.AvzinElkein wrote:LDL bug found: any new enemies spawned mid-level in Hexen are never legendary, even with Die.EXE active.
I doubt I'll be able to fix something with that little info, but I'll try nonetheless.bisousbisous wrote:I got a recursive plasma gun that also refills its own ammo, giving me infinite ammo for everything
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Re: LegenDoom [1.6] LDL [1.1]
Still true.Grigori wrote:Bug report: Setting Gun Casings to Silent doesn't actually make them silent.
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Re: LegenDoom [1.6] LDL [1.1]
Darm.Grigori wrote:Still true.Grigori wrote:Bug report: Setting Gun Casings to Silent doesn't actually make them silent.
I've got it in my todo list, so it'll definitely be done next update, don't worry. Sorry bout that!
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Re: LegenDoom [2.3] - LDL [2.0]
-Perfect Pistol doesn't have the 100% accuracy it's supposed to have
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Re: LegenDoom [2.3] - LDL [2.0]
The score for this mod was decided by a single legendary chainsaw. AAAAAAAAAAAAAAAA/AAAAAAAAAAAAAAAA
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Re: LegenDoom [2.3] - LDL [2.0]
fugChurrupez wrote:-Perfect Pistol doesn't have the 100% accuracy it's supposed to have
tanksSergeantDiggs wrote:The score for this mod was decided by a single legendary chainsaw. AAAAAAAAAAAAAAAA/AAAAAAAAAAAAAAAA
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Re: LegenDoom [2.3] - LDL [2.0]
you think that's the best one, wait until you get an AAAAAAA rocket launcher
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Re: LegenDoom [2.4] - LDL [3.0]
2.4 is now released, with some minor bugfixes, nothing more than that. View the changelog for details as always.
EDIT: LegenDoomLite is now updated to 3.0, with Champions and Shades of Doom compatibility ported from LegenDoom.
EDIT: LegenDoomLite is now updated to 3.0, with Champions and Shades of Doom compatibility ported from LegenDoom.
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Re: LegenDoom [2.4] - LDL [3.0]
Probably the wrong thread, but still, to play Babel with LegenDoom should I load 1) LegenDoom 2) Babel 3) compat patch, right? Do I need to use BabelFull or BabelMonstersOnly?
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Re: LegenDoom [2.4] - LDL [3.0]
i've run into a bug that seems to consistently crash the game on large maps. if you have the Resupplying effect, then exit the level and enter a rather large one up next, the game will crash all the time with what i assume is a memory issue ("Could not realloc bytes"). any larger than average map should crash, but in my case, it was Black Rain from CC3's Map11 that did it. getting rid of the Resupplying effect makes it start up as normal, and it didn't seem to crash with other passive effects, like Vanguard or Restoring.