LegenDoom [2.8.3] - LDL [4.2]

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Yholl
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Re: LegenDoom [2.1] - LDL [2.0]

Post by Yholl »

worldendDominator wrote:Also, I noticed that the mod still uses open-script with RaduisGive to legendarify stuff. I think the same thing can be achieved with a ZScript handler, while also giving a chance to legendarify to monsters spawned after the map start.
I have no interest in using Zscript, or raising the version of source port required for running this mod for no real reason.
isaacpop23 wrote:Bug thing: If you use auto-aim with the shielding effect, then your shots are constantly angled upwards (tested with the Plasma Gun in 2.1).
Yeah, forgot about that one, my bad.
DabbingSquidward wrote:I know you can't please everyone and you don't have to, but my only personal issue with LegenDoom is again the amount of ammo available to the player. Dropped clips that give 10 bullets and map-spawned shotguns that give 4 shells I can sort of live with. But 40 bullets per chaingun/ner is just too much 😅
aaaaaaaaaaaaaaaaaaaaa
DabbingSquidward wrote:Are the weapon pickups switchable decorations? Because with IDDT they appear blue on my map, the same color I have set for non-counting monsters.
They are technically monsters, due to some reason so old I can't even remember why. I'll probably poke it sometime to see why they're like that, and then start screaming or something. WHO KNOWS
Churrupez wrote:Quickdraw Pistol fires much faster than it should.
Oh right, I forgot to add the subtracted firetimes to the guns.



Xangi went out of his way to make a little compatibility patch that'll let you play LegenDoom with Babel Monsters, it's been added to the main post under ADDONS. Thanks!
Funky Gnoll
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Re: LegenDoom [2.1] - LDL [2.0]

Post by Funky Gnoll »

dear yholl plz increase the amount of freezing weapons that appear in my game thx
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Viscra Maelstrom
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Re: LegenDoom [2.1] - LDL [2.0]

Post by Viscra Maelstrom »

Quickdraw Plasma Rifle doesn't quite draw instantly when you select it.
also, Slug Super Shotgun doesn't seem to pierce enemies like the description mentions. i'm not sure if the same goes for Slug Shotgun as well.
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Tapwave
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Re: LegenDoom [2.1] - LDL [2.0]

Post by Tapwave »

For those waiting for a fragtrak patch, we've identified most of the problematic effects, and a fix should be relatively easy. Expect a release this week, but it may be incomplete as not all effects were tested.

For the impatient people, here's the effects we know need some extra checks:

• Beam Plasma
• GoldenEye Launcher
• Freezing Rockets

If you play LD with Fragtrak and encounter a message along the lines of "Warning! Unrecognized Damage Type *** with weapon ***" Please take a screenshot and send it to me via PM, or post it in the Fragtrak thread, not here!
MrPyrite
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Re: LegenDoom [2.1] - LDL [2.0]

Post by MrPyrite »

I noticed the Slow Fire Rate on the Six-Shooter Pistol is not working like it should. The Pistol seems to just act the same in terms of firing speed, making it a powerful direct upgrade with no downsides whatsoever.
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dljosef
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Re: LegenDoom [2.1] - LDL [2.0]

Post by dljosef »

And I do have some possible quote ideas for some effects.
Spoiler:
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4thcharacter
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Re: LegenDoom [2.1] - LDL [2.0]

Post by 4thcharacter »

dljosef wrote:And I do have some possible quote ideas for some effects.
Spoiler:

Igniting could be "Need a light?" or "Fire it up!"

I also have one for Vampiric:
Spoiler:
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Yholl
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Re: LegenDoom [2.2] - LDL [2.0]

Post by Yholl »

Viscra Maelstrom wrote:Quickdraw Plasma Rifle doesn't quite draw instantly when you select it.
Can't reproduce.
Viscra Maelstrom wrote:also, Slug Super Shotgun doesn't seem to pierce enemies like the description mentions. i'm not sure if the same goes for Slug Shotgun as well.
Yeah, description was incorrect. Fixed.
MrPyrite wrote:I noticed the Slow Fire Rate on the Six-Shooter Pistol is not working like it should. The Pistol seems to just act the same in terms of firing speed, making it a powerful direct upgrade with no downsides whatsoever.
It was working exactly as it should, you just expected it to be much slower than it was. I have further increased the slowness as punishment.


2.2 is now released, fixing a bunch of bugs, most notably the Quickdraw weapons.
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Lime
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Re: LegenDoom [2.2] - LDL [2.0]

Post by Lime »

found a strange bug, I have two legendary effects, which is augmented and bloodthirsty. when using the bloodthirsty, it caused the augmented effect from the bloodthirsty.
AvzinElkein
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Re: LegenDoom [2.2] - LDL [2.0]

Post by AvzinElkein »

I read that LDL 2.0 is incompatible with Guncaster 3.0.
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vuraddo1054
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Re: LegenDoom [2.2] - LDL [2.0]

Post by vuraddo1054 »

AvzinElkein wrote:I read that LDL 2.0 is incompatible with Guncaster 3.0.
Oh really? But I have no issues in launching the Guncaster 3.0 with LDL 2.0. :D
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wildweasel
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Re: LegenDoom [2.2] - LDL [2.0]

Post by wildweasel »

AvzinElkein wrote:I read that LDL 2.0 is incompatible with Guncaster 3.0.
I'd be interested to know where you read that.
AvzinElkein
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Re: LegenDoom [2.2] - LDL [2.0]

Post by AvzinElkein »

wildweasel wrote:
AvzinElkein wrote:I read that LDL 2.0 is incompatible with Guncaster 3.0.
I'd be interested to know where you read that.
I retract my statement since I forgot where.
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dljosef
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Re: LegenDoom [2.2] - LDL [2.0]

Post by dljosef »

Another day, and an update to that old LD effects thing I did back in the other version.
Attachments
LD2.0Effects.txt
Many of the new effects are awesome.
(30.35 KiB) Downloaded 74 times
Last edited by dljosef on Fri Jun 29, 2018 3:26 pm, edited 1 time in total.
AvzinElkein
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Re: LegenDoom [2.2] - LDL [2.0]

Post by AvzinElkein »

Apparently, a spell in Guncaster dealt so much damage, it killed an enemy that was supposed to turn legendary first.
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