LegenDoom [2.8.3] - LDL [4.2]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: LegenDoom [1.6] LDL [2.0]
Just dropping by to say I'm sooo looking forward to all of those new effects.
It'd definitely be interesting to write a new opinion on the effects file...as well as rewriting that current effects file thing I had earlier.
It'd definitely be interesting to write a new opinion on the effects file...as well as rewriting that current effects file thing I had earlier.
Re: LegenDoom [1.6] LDL [2.0]
Thats Awesome News... im soo happy your still working on a newer version, im drooling with excitement... Im definitely looking forward for this !!!
Best of luck again man, and Thanks again for your mod... take ur time too... Id rather wait a long time for a well made AWESOME MOD, then get a instant release of a half baked one...
Cheers
Best of luck again man, and Thanks again for your mod... take ur time too... Id rather wait a long time for a well made AWESOME MOD, then get a instant release of a half baked one...
Cheers
Re: LegenDoom [1.6] LDL [2.0]
You should not load gameplay mods before mapsets.Churrupez wrote:One of the idle sprites of the Common-Tier Chainsaw conflicts with Valiant: Vaccinated Edition:
Re: LegenDoom [1.6] LDL [2.0]
Oh right, I did it the wrong order then, sorryYholl wrote:You should not load gameplay mods before mapsets.
- SiFi270
- Posts: 451
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: LegenDoom [1.6] LDL [2.0]
I still wonder why Vaccinated Edition has just about all of the Vanilla graphics in the first place. If the palette was completely different, I'd understand, but it's almost identical save for the shades of red.
Re: LegenDoom [1.6] LDL [2.0]
Work on LegenDoom 2.0 continues speedily! Out of 120 effects, about 90% of them are now finished. Most of the rest is math-based terror, but once all that's done, a period of testing will begin.
I've also setup a Kofi donation page for those interested in supporting my living expenses. Again, this is simply if you wish to buy me a drink or two, and will not affect my modding in any way.
More details here.
I've also setup a Kofi donation page for those interested in supporting my living expenses. Again, this is simply if you wish to buy me a drink or two, and will not affect my modding in any way.
More details here.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: LegenDoom [1.6] LDL [2.0]
We may have a problem: Note, I wasn't sure if that was a serious enough error to keep the game from running, but I still wanted to point it out. (GZDoom version is 3.3.2; mod order was: Hearts of Demons: BARON, LegenDoom Lite 2.0, a music mod, and the "episodic" mod that lets you go straight from one episode to the next instead of having to start a new game every time the episode ends)
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: LegenDoom [1.6] LDL [2.0]
I can verify as a current beta tester that this specific error is no longer present. Either way, though, the mod should work just fine.
Re: LegenDoom [1.6] LDL [2.0]
Completely harmless, and also already fixed in 2.0 of LD.AvzinElkein wrote:We may have a problem
Re: LegenDoom [1.6] LDL [2.0]
is it bad that I wanna see a Heretic version of this mod?
Re: LegenDoom [1.6] LDL [2.0]
I don't really have any interest in such a thing, and the resources for such an endeavour simply don't exist, to my knowledge.MrPyrite wrote:is it bad that I wanna see a Heretic version of this mod?
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: LegenDoom [1.6] LDL [2.0]
A stripped down version of this mod for Heretic would be pretty cool, I'd be happy to contribute sprites if anyone can be convinced to code it!
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: LegenDoom [1.6] LDL [2.0]
I'd be willing to pitch in code and sprites if it ever happened.
- ZikShadow
- Posts: 564
- Joined: Wed Jul 13, 2016 1:43 am
- Location: Could be the chair, the floor, or the bed.
Re: LegenDoom [1.6] LDL [2.0]
Now that's an interesting sequel idea, though something that would be a massive undertaking in practice most likely.
LegenHeretic, LegenHexen, might as well go for LegenStrife while we're at it.
LegenHeretic, LegenHexen, might as well go for LegenStrife while we're at it.