[EDGE-Classic] Duke it Out in DOOM (v2.9)

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Bobby
Posts: 102
Joined: Sun Mar 03, 2019 11:59 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Bobby »

Whenever I play this mod the bottom left corner of the screen is white. How do I fix this?
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MrRumbleRoses
Posts: 331
Joined: Thu Feb 25, 2016 2:01 pm

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by MrRumbleRoses »

CeeJay wrote:Re-download the mod (version 2.4), and try the latest build of 3DGE. Again. Hopefully, it should work now.
YAY. it works :)
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StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by StroggVorbis »

Bobby wrote:Whenever I play this mod the bottom left corner of the screen is white. How do I fix this?
This has less to do with the mod and more with EDGE itself. Right now the gamma correction is buggy, hit F11 multiple times to deactivate.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

Or just restart 3DGE, works for me.
Bobby
Posts: 102
Joined: Sun Mar 03, 2019 11:59 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Bobby »

Bug: Duke quotes sometimes have inconsistent pitches
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StroggVorbis
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Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by StroggVorbis »

Bobby wrote:Bug: Duke quotes sometimes have inconsistent pitches
Disable "Randomize Pitches" under sound options. This setting isn't saved on exit, so unless you change it in the edge.ini, you have to disable it on every launch.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

In order to prevent sound pitching from being turned on every time 3DGE restarts, open up EDGE.INI and change the line
/soundpitch "1"
to
/soundpitch "0"
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

Uploaded a re-packaged edition of the mod, which comes with a fixed version of 3DGE.
Silverlambda
Posts: 6
Joined: Mon Jul 22, 2019 5:25 am
Graphics Processor: Intel (Legacy GZDoom)

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Silverlambda »

Guys i have a problem in EDGE , when i play any mod of doom , the engine stop working and give me this code: P_MobjitemRespawn: no such item type
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

Do you have item respawning turned on, or playing on the Nightmare skill?
Silverlambda
Posts: 6
Joined: Mon Jul 22, 2019 5:25 am
Graphics Processor: Intel (Legacy GZDoom)

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Silverlambda »

no i play on normal or ultra violance
and item respawn off
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

I need a little more info, what were you doing just as it crashed? And what did you play it with? Did you use a DOOM or DOOM2 IWAD and any custom mapsets? The more detailed information the better.
Silverlambda
Posts: 6
Joined: Mon Jul 22, 2019 5:25 am
Graphics Processor: Intel (Legacy GZDoom)

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Silverlambda »

i use doom.wad , i play normal but it's crashing randomly with that error when i play with any mod especially doom forever
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by CeeJay »

What version of 3DGE are you using?
Silverlambda
Posts: 6
Joined: Mon Jul 22, 2019 5:25 am
Graphics Processor: Intel (Legacy GZDoom)

Re: [3DGE] Duke it Out in DOOM (v2.4 + Mod Corner review)

Post by Silverlambda »

the last version EDGE-x86-2.1.0pre-21-gd3434639c
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