Zion V08 WIP

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Bugs in Weapons only.

Postby doomguy214 » Thu Mar 30, 2017 3:26 am

I want to report following bugs in Weapons Only Zion.
1.It does not run in any current version of z doom,qz doom & gz doom works only in zandorum
2.Huds of doom 4 is not properly displayed in game. i have to use alternative hud. even i try to resize screen huds is not displayed at all forcing me use altenative hud.
3.unable to select weapon after throwing grenade

i am playing doom 2 pluz zandorum Zandronum 3.0-alpha ZandroDev3.0-160814-2010windows
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby Zeskofp » Thu Mar 30, 2017 6:15 am

Could be wrong, i heard GZDoom 2.4.0 changed the way DECORATE work. You should try GZDoom 2.3.2

If i remember correctly Zandronum 3.0 is based on ZDoom 2.7 or 2.8

The newest version of ZDoom is 2.8.1, so i don't get how it won't work with ZDoom.
Last edited by Zeskofp on Fri Mar 31, 2017 7:21 am, edited 1 time in total.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby DoomKrakken » Thu Mar 30, 2017 6:31 am

On the contrary, it only added stuff to DECORATE. ZScript is the major change.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby doomguy214 » Fri Mar 31, 2017 2:09 am

Corrections my mistake you cannot select weapon after throwing grenade if you health is more than 665.This means you have to set you max health cap at 665 seems to wierd missing weapon bug if health is set above 665 in zion weapons only mod.
viewtopic.php?f=43&t=51446&p=987782#p987782
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby wildweasel » Fri Mar 31, 2017 10:10 am

Then don't do that.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby occultfactory » Thu Apr 06, 2017 1:59 pm



Mobile turret and grenade doesn't alert monsters when firing in Zion V08 Alpha so I fixed it myself.
Also I've found a handy way to add all weapons mod using batch file, it's in the video description.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby DoomKrakken » Fri Apr 07, 2017 1:17 pm

Dude, that's some super OP bloom you got there.

Was this just from GZDoom, or did you have some fancy preset at your disposal?
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby Zeskofp » Sat Apr 08, 2017 9:57 pm

Bloom is a feature in the GZDoom engine, you can find it in OpenGL setting or something.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby DoomKrakken » Sun Apr 09, 2017 12:14 am

I know it's been a feature of GZDoom. That's why I asked if it was from GZDoom. But the bloom effect looked a lot more powerful here than in other places. That's why I was wondering if you were running this with something else...
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby Zeskofp » Mon Apr 10, 2017 5:17 am

I'm sure it's GZDoom, since it can run Zion.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby doomfiend » Mon Apr 10, 2017 7:30 am

the stronger bloom effect could have also been from reshade. That's what I've been using heh I love the lense dirt that you see once in a while from the bloom effect, adds that tiny bit of immersion after starting off with the animation of the doom slayer putting on his helmet heh
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby DoomKrakken » Mon Apr 10, 2017 11:22 am

That's why I was wondering if it was ReShade. :D
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Gore Mod Well Optimized

Postby Doctrine Gamer » Mon Apr 10, 2017 3:51 pm

The Gore Mod that you've incorporated into Zion is the most efficient I've ever seen, it does not slow even when you kill countless enemies on screen with lots of blood and gibs, it's an example to be followed by any Gore Mod, probably catch from the last Version of Brutal Doom or did you modify?
Updates to the weapons and new updates were also cool, the weapons addons that got strange but nothing that will not be solved in the next updates.
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby DoomKrakken » Mon Apr 10, 2017 3:55 pm

Well, here's another thing... the monsters only have two types of ways they die. In Brutal Doom, there are many, many more ways for monsters to die, and they wind up spawning a bunch of actors when that happens (mostly blood, guts, and other gore).
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Postby Doctrine Gamer » Mon Apr 10, 2017 4:02 pm

DoomKrakken wrote:Well, here's another thing... the monsters only have two types of ways they die. In Brutal Doom, there are many, many more ways for monsters to die, and they wind up spawning a bunch of actors when that happens (mostly blood, guts, and other gore).


True, anyway I liked this Gore Mod just because of the optimization, I hope it does not change it in future updates but anyway I'll keep that version if it happens.
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