Page 15 of 20

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Mon May 21, 2018 6:02 am
by vekokiril123
Mere_Duke wrote:Just a few words about Hexen RPG mod, if someone is interested.
The current version is v4. (There is no link on the 1st page, Seidolon posted a link in a message a few pages back.)
And there is a bug in this version with underwater Stalkers: they just swim and never pop up from underwater to attack.
I have fixed this, and post a link to fixed v4 here: http://www.mediafire.com/file/csplvgk8g ... RPG_V4.pk3
And a showcase video of this cool mod:
The game hangs at the Darkmere level, with the activation of the lever, which lowers the castle bridge, because of this it is impossible to continue the passage, also noticed a hovering at the beginning of this level, if some time to stand in the water. I downloaded the 4 version. Version of the GZDOOM 3.3.2. How to go further?

Re: Enemy healthbars

Posted: Thu Jun 07, 2018 3:14 pm
by irontusk341
Kzer-Za wrote:I apologize for possibly a stupid question, but how do I turn on enemy healthbars? In every video of Brutal Heretic RPG that I've seen a healthbar of the enemy that you currently have in your weapon sight (including the authors video in the announcement) is displayed in the upper-right corner of the screen. I can't seem to find the option to turn it on. At first I thought that it was "crosshair shows health" in HUD options, but turns out it just makes your crosshair change color depending on your health. So, can anyone please tell?

I use wad from Shadow of the Serpent Rider, gzdoom 3.1.0-1, and current Brtutal Heretic RPG (just downloaded it today).
im trying to figure that out myself as well... i normally focus on other things, but ill look into Seidolons brutal heretic's pk3 file and doing some trial and error work ill let you know if i find a solution to your issue. FYI, im using Gzdoom 3.4

for me there were 2 solutions

1. either replace the normal command of status bar to fullscreen in the sbarinfo.txt of the Brtutal Heretic RPG.pk3 file
2. or delete the sbarinfo.txt, rename the old_ sbarinfo.txt to sbarinfo.txt in slade

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Thu Aug 02, 2018 11:44 pm
by RyuAzuku
Update: Idk what happened but It's working now, all I did was changed the sensitivity.

---------------------------------------------------------------------------------------------------------------------------

I'm stuck on the "choose your weapon" screen and I can't select anything. I already changed the mouse settings from 'touch screen-like' to 'yes' and I am running gzdoom 3.2.1

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Aug 12, 2018 2:07 pm
by JasmairoQY
argv wrote:I've fixed some bugs in Brutal Heretic RPG, and tweaked the gameplay to make it (in my opinion) a bit more fun. If anyone's interested, you can find this in my Bitbucket repository.
How do i use those? I dont see any changes so far unless i installed them wrong.

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Aug 12, 2018 4:49 pm
by Ryuhi
JasmairoQY wrote:
argv wrote:I've fixed some bugs in Brutal Heretic RPG, and tweaked the gameplay to make it (in my opinion) a bit more fun. If anyone's interested, you can find this in my Bitbucket repository.
How do i use those? I dont see any changes so far unless i installed them wrong.
according to that repository page, you have to do a bit of work to get it to read innately in programs like ZDL. it may be worth seeing if it can be repacked into a pk3 file for ease of use.

just tested with the current gameplay file, worked just fine. All I did was open the archive in SLADE, cut and pasted all the files in the root archive (instead of a subfolder), and deleted that now-empty subfolder. then save as pk3 and you're ret-2-go.

http://www.mediafire.com/file/qrjiu3ku6 ... d.pk3/file if you want to check it out.

Also i almost forgot what brutal heretic even looked like anymore at this point :D

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Aug 12, 2018 8:30 pm
by irontusk341
Ryuhi wrote:
JasmairoQY wrote:
argv wrote:I've fixed some bugs in Brutal Heretic RPG, and tweaked the gameplay to make it (in my opinion) a bit more fun. If anyone's interested, you can find this in my Bitbucket repository.
How do i use those? I dont see any changes so far unless i installed them wrong.
according to that repository page, you have to do a bit of work to get it to read innately in programs like ZDL. it may be worth seeing if it can be repacked into a pk3 file for ease of use.

just tested with the current gameplay file, worked just fine. All I did was open the archive in SLADE, cut and pasted all the files in the root archive (instead of a subfolder), and deleted that now-empty subfolder. then save as pk3 and you're ret-2-go.

http://www.mediafire.com/file/qrjiu3ku6 ... d.pk3/file if you want to check it out.

Also i almost forgot what brutal heretic even looked like anymore at this point :D
i did test Brutal Heretic's latest version on Gzdoom 3.5, it did work for me.

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Mon Aug 13, 2018 11:25 am
by MisterPhantom
where do you get Hexen/Heretic, I see mods for it but I never got it

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Mon Aug 13, 2018 12:22 pm
by worldendDominator
You buy them. Also there are rumors then you can just find and download them, but it's a secret to everybody.

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Oct 28, 2018 11:14 am
by IronVengeance
I have a user issue with Brutal HeXen, I use Inverted Y axis, that works everywhere in the game but the RPG menu. Is there a solution to that, how can I fix it? Any help would be appreciated.

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Fri Nov 02, 2018 8:07 pm
by Mere_Duke
IronVengeance wrote:I have a user issue with Brutal HeXen, I use Inverted Y axis, that works everywhere in the game but the RPG menu. Is there a solution to that, how can I fix it? Any help would be appreciated.
Here's the version with inverted mouse behaving in user menus exactly like in default menu. You can re-invert mouse back and it will work the same.
Based on the latest version of this mod (mine with "underwater" fixes, IIRC).
http://www.mediafire.com/file/ep8j7ycsa ... G_V4.1.pk3

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Jan 13, 2019 2:14 am
by Kzer-Za
argv wrote:I've fixed some bugs in Brutal Heretic RPG, and tweaked the gameplay to make it (in my opinion) a bit more fun. If anyone's interested, you can find this in my Bitbucket repository.
Since the author has dropped this mod and you obviously know your way around with it, I thought I should ask you.

Could you please explain to me its structure and what I should do to adjust it to my taste? Namely, I would like to strip the RPG elements away (yes, I'm strange this way). What I value about Heretic is that it's about the only FPS in a fantasy setting without RPG elements. There are a lot of action/RPGs in fantasy worlds but Heretic is almost unique in being a pure FPS in a fantasy world, so I would like to keep this uniqueness... but get the the other improvements of Brutal Heretic (sans RPG): improved weapons, light effects, surfaces of liquids, faster, stronger, and more aggressive monsters — I especially like what you did with Sabreclaws, how they are jumping around :) (If I'm not mistaken, they were not jumping in the original Brutal HeXen/Heretic RPG?)

So, could you please show me the ropes?

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Wed Jan 16, 2019 9:01 am
by lumbo7332
Is this still being worked on?

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Wed Jan 16, 2019 11:03 am
by Whoah
lumbo7332 wrote:Is this still being worked on?
Nope. Author dropped it

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sat Jan 19, 2019 6:45 am
by Kzer-Za
Kzer-Za wrote:Could you please explain to me its structure and what I should do to adjust it to my taste?
Nevermind that, I figured it out :) It took me several days and some reading, but I got what I wanted. In case someone else wants the same, here's the answer: mostly you need to edit only RPG.acs in SRC folder and then compile it with ACC compiler (the info on how to compile ACS files is easily googled). If you really want all the traces cleaned up, you would also need to edit all DECORATE.* files related to your weapons, but basically editing RPG.acs is enough.

Here's what the Script "RPGStart" and script "RPG_Data" (in this file) should be after editing:

Code: Select all

Script "RPGStart" ENTER
{
	if (gametype() == 2)
	{
		terminate;
	}
	if (checkinventory("PlayerHasStarted"))
		terminate;
	GiveInventory("PlayerHasStarted",1);

	int pl_stat_hp;
	pl_stat_hp = 100;
	GiveInventory("Level",15);
	GiveInventory("Stat_Accuracy",15);

	SetActorProperty(0, APROP_SpawnHealth, pl_stat_hp);
	SetActorProperty(0, APROP_Health, pl_stat_hp);
	GiveInventory("HealthCounter",pl_stat_hp);
	GiveInventory("MaxHealthCounter",pl_stat_hp);
}

script "RPG_Data" ENTER
{
int pl_level = CheckInventory("Level");
int pl_xp = 0;
int pl_xptolevel = 9999999;
SetActorProperty(0,APROP_SpawnHealth,CheckInventory("HealthCounter"));
SetAmmoCapacity("Experience", 0);
Delay(1);
Restart;
}

Re: Brutal HeXen/Heretic RPG - A Final Update

Posted: Sun Jan 20, 2019 10:54 am
by DenisNinja
The download links from the original post are broken, I'd like you to put the Mage on the Brutal Hexen V4 final version, the Mage is my favorite, please !