Re: Aracnocide [11/01/20] 3 New Classes!
Posted: Tue Feb 22, 2022 4:54 pm
openroadracer wrote:So, I know it's been a while since anyone's posted here; but I've got an idea for a weapon set that could be added to this mod, provided you can either find or make the sprites for such.
Damn, can you believe i haven't seen this? Sorry dude =pppp
I... i don't have anything in the horizon for an 8th class, i do however intend to get back to Aracnocide. Creating a new class is something that demands a very high number of factors, and the only reason i've pushed Mikhail, Luc and Simon out of the door was that i had a lot of unused concepts + i wanted to fuse Lowtech Remake with Aracnocide somehow =u.
But i appreciate your suggestions! I might even take something out of it and have better ideas to enhance this or any other mod =)
Shatter-Thought[V-4] wrote:First things first, thank you for this mod, as all in all it's been a blast to play, and I've enjoyed killing off buggies very much!
Some suggestions for variety include[...]
Thank you as well! I thought i had presented the new throwables for Simon in the last update, but it seems latest file still has the piebomb! :O
Well, it only serves as a statement that i have so much to show-and to do.
I wouldn't get hyped for a new release tho, Aracnocide demands a very very hard amount of work. Good news is, i believe many things can be done better and next update can give it the quality it deserves. =)
Also, this is a good opportunity to say that Aracnocide has passed the 7000 downloads mark. Thanks for the support, everyone! =)