Aracnocide [11/01/20] 3 New Classes!

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Re: Aracnocide [11/01/20] 3 New Classes!

Postby Dr_Cosmobyte » Tue Feb 22, 2022 4:54 pm

openroadracer wrote:So, I know it's been a while since anyone's posted here; but I've got an idea for a weapon set that could be added to this mod, provided you can either find or make the sprites for such.


Damn, can you believe i haven't seen this? Sorry dude =pppp

I... i don't have anything in the horizon for an 8th class, i do however intend to get back to Aracnocide. Creating a new class is something that demands a very high number of factors, and the only reason i've pushed Mikhail, Luc and Simon out of the door was that i had a lot of unused concepts + i wanted to fuse Lowtech Remake with Aracnocide somehow =u.

But i appreciate your suggestions! I might even take something out of it and have better ideas to enhance this or any other mod =)

Shatter-Thought[V-4] wrote:First things first, thank you for this mod, as all in all it's been a blast to play, and I've enjoyed killing off buggies very much!

Some suggestions for variety include[...]


Thank you as well! I thought i had presented the new throwables for Simon in the last update, but it seems latest file still has the piebomb! :O

Well, it only serves as a statement that i have so much to show-and to do.

I wouldn't get hyped for a new release tho, Aracnocide demands a very very hard amount of work. Good news is, i believe many things can be done better and next update can give it the quality it deserves. =)

Also, this is a good opportunity to say that Aracnocide has passed the 7000 downloads mark. Thanks for the support, everyone! =)
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Dr_Cosmobyte
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Re: Aracnocide [11/01/20] 3 New Classes!

Postby hitmanx » Mon Mar 07, 2022 3:04 am

Hey Dr_Cosmobyte.

I still really love this mod and I'm slowly reanimating some of the weapons. Here's my latest :)

https://imgur.com/fs1Cb2i
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Re: Aracnocide [11/01/20] 3 New Classes!

Postby Nomakh » Mon May 16, 2022 10:35 pm

I was playing this mod with my friend, combining it with my mod. And experience was so cool, so we detected only entire mappack later that ammo and lying weapons are invisible) I would like to make a suggestion to adapt this mod for Zandronum (The weapons pack especially). Cause it's fun to play in coop even though it is a "little" buggy (no multiplayer options in menu, too big HUD, invisible weapons and ammo...))
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