haxray wrote:Maybe im understanding it wrong from what i read of the posts previously on this thread, but it appears you are no longer updating or supporting the enemy half of this mod? If I read that wrong and you are, then i would like to leave some feed back in regards to the ammo problem.
Im fine with ammo being limited, but every time ive attempted to play this with both the monsters and weapons enabled, regardless of mapset i try to use, I always end up being stuck with no ammo due to enemies not dropping ammo pickups of any sort and it quickly stops being fun being forced to use the melee for everything, especially when the chainsaw replacements also require ammo.
If you plan to update them in the future, consider increasing the amount of ammo available in pickups when using the weapons and the enemies together?
BradmanX wrote:From what I've read, it kinda seems like they might want to remake the enemies because they're old and outdated. Would be neat to see them get remade, since the concept of the enemy set is rather unique in Doom and could make for some interesting gameplay.
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