Aracnocide [11/01/20] 3 New Classes!

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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby GoldenGuard95 » Thu Jan 02, 2020 2:29 am

Hello there, i saw recently that your mod got updated. Expect fully updated showcase soon. AbsoluteN7
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Endie » Thu Jan 02, 2020 2:13 pm

Just tried this update. I love the new classes, and their weapons too! Nice job :)
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby AvzinElkein » Thu Jan 02, 2020 4:01 pm

Warning: enemy mod doesn't work with weapon mods that change the difficulty if you load the enemy mod first.
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Dr_Cosmobyte » Thu Jan 02, 2020 6:56 pm

GoldenGuard95 wrote:Hello there, i saw recently that your mod got updated. Expect fully updated showcase soon. AbsoluteN7


YESSSSS!
Endie wrote:Just tried this update. I love the new classes, and their weapons too! Nice job :)


Thank you! i am willing to tweak reload animations a bit, but nothing really serious

AvzinElkein wrote:Warning: enemy mod doesn't work with weapon mods that change the difficulty if you load the enemy mod first.


Indeed, this time i am aware of it.
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby GoldenGuard95 » Fri Jan 03, 2020 7:08 am

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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Dr_Cosmobyte » Fri Jan 03, 2020 10:28 pm

Hell yes!!! Thanks a lot!!! :)
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby theroguemonk » Mon Jan 06, 2020 2:31 pm

love your work i might make a upgrade like touch up on the weapons you made... but first i have other projects i must finish
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Dr_Cosmobyte » Tue Jan 07, 2020 4:05 am

That's great! No need to rush, take your time. ;)
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Vostyok » Tue Jan 07, 2020 5:00 am

Liking what you did with the Tesla coil.

COMMENCING SHOCK THERAPY
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby theroguemonk » Tue Jan 07, 2020 1:08 pm

the first guy should be the last guy
the doom guy should be blazkowitz ..
to me the wewapons are not matching the characters...
the women could be the one using the alien weapons from alien movie ..
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby Dr_Cosmobyte » Tue Jan 07, 2020 3:36 pm

Well, as much as Stella looks like a homage to Ellen Ripley, her arsenal was planned WAY before Luc's.
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby theroguemonk » Tue Jan 07, 2020 5:51 pm

GAA1992 wrote:Well, as much as Stella looks like a homage to Ellen Ripley, her arsenal was planned WAY before Luc's.


do you have a discord server? i have you but we are not in same server.

well i still dont understand the character choice...THIS IS NOT CRITIC i love the mod ! i always loved all of your mods ...

like doom guy does not get the doom machine gun but he gets wolfenstein esque weapons.
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Re: Aracnocide [02/01/20] THREE NEW CLASSES!

Postby theroguemonk » Tue Jan 07, 2020 6:39 pm

if i had the coding skills i would exchange couple of wepaons.. like luc should have hte pump handl eshotgun if he is duke nukem style and doom guy should have not the nazi shotgun and machine gun and rather the doom machine gun and more modern shotgun .. etc... this is all my opinion though .


lol

i think this is fitting too

character:
- die hard - the one with the microphone comes up
- alien. of course the alien dude
- termiantor - the chick
- demolition man - the guy with the freezing gun
- bad and the uggly - the guy with the baretta and old styel guns

it is so bad ass i pretend i am sarah o connor ... my moms name is also sara ... i love it its so matal and touching and just epic when she says " i know this will not brin ghim back.. but it must be done" lmao this quote is just one of my best experiences in my life

all in all its very inconsisitent the guns and characters . ... in fact i rather they have classes instead.
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Re: Aracnocide [11/01/20] THREE NEW CLASSES!

Postby Dr_Cosmobyte » Sat Jan 11, 2020 8:54 am

Hi guys, here's another update for the game, fixing many issues and adding many more features to make life easier!

First of all i think i should apologize, because the update was so rushed for New Year's Eve, that i've left too many things go past me. First impressions do matter and i had little time to polish the details, as usual. But it was also a special date and a good oportunity to showcase the project.

Second of all, i'd like to thank both ZikShadow and YukesVonFaust, both for their extreme care to feedback and support on the game! Without them, this update would take aeons to become like this. I still haven't solved all things they noticed (mainly sprite-related), but for other things such as code and sounds, i think i pretty much added them all. Thanks for the help.

What changed, you ask?

Well, this time the changelog is BIG, but in terms of game features, i can already tell:

Spoiler: Changelog 11/01/20


WHEW! Have fun, and enjoy this new update for now!
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Re: Aracnocide [11/01/20] 3 New Classes!

Postby Tc_667 » Mon Jan 13, 2020 12:10 pm

i got some ideas about weapon upgrades
i see that most of the upgradeable weapons consist of just putting guns akimbo in it
so what do i got?

- Mauser m712 gets a stock and a 20 or 40 round magazine, also gets a longer barrel
- The franchi SPAS-12 gets semiautomatic action and 1 extra shell
- The vladof type 21 transforms into a AK-74M lookalike and gets more accurate and can penetrate enemies
- The MM1-12G shotgun gains a lot of power and shoots faster
- The mosin nagant gets a scope
- The SGT-44 transforms into a SGT-45 Prototype, getting more power and accuracy
- The VP-70 gets a stock and burst fire

That are some ideas i got, if you´re interested, don´t hesitate to message me
Keep up the good work!
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