Aracnocide [15/08/19] 2 new guns/urgent fixing

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Re: Aracnocide [02/04/19] Updated Again!

Postby YasuoProjectX » Mon Apr 08, 2019 3:06 am

at least i have Colonial Marines Arsenal, which is perfect to use Aracnocide Enemies instead of Aliens lol

After 20 Minutes later...

oohh wait is that Stealth Face Hugger? OH SNAP!!
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Re: Aracnocide [02/04/19] Updated Again!

Postby Helion » Wed Apr 10, 2019 9:57 am

There's a bug, if you have full ammo for a weapon, you still pick up weapon pickups (shotguns from shotgun sergeants) and thus waste ammo.
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Re: Aracnocide [02/04/19] Updated Again!

Postby GAA1992 » Wed Apr 10, 2019 4:08 pm

Hi there! It's a known bug, and even although i am aware, i couldn't find a way to solve it since i went back to mess with Aracnocide. But rest assured if i get to (or somebody does, though i am not going to beg anybody) solve the bug, there'll be another update ASAP. =)
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Re: Aracnocide [02/04/19] Updated Again!

Postby Burly Jim » Sat Jun 08, 2019 9:22 pm

Hi there! Really enjoying your mod. I was taking notes on the characters and wanted to test the upgrades easily. Is there a command to summon them, or is it tied specifically to backpack summons?
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Re: Aracnocide [02/04/19] Updated Again!

Postby GAA1992 » Sun Jun 09, 2019 12:15 pm

Actually, they're flagged as not being able to obtain with standard IDFA/IDKFA cheats,

BUT

You can type "give all" or "give everything" (without quotes) on console, or even, type "summon ARWPBOX" for summoning the upgrade kit (i believe that's the name).

Thanks for enjoying the game!

As for "what happened to Aracnocide", Blue Shadow helped me solving the infinite weapon pickup bug! He was extremely kind and i wanted to work on this as soon as possible, but i do have to admit i am not in the mood, since i have other mods and real life stuff on the way.

But don't be disappointed! As soon as this is all solved, you'll see some updates here and there =)
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Re: Aracnocide [02/04/19] Updated Again!

Postby saladofstones » Wed Jul 17, 2019 1:34 am

At least for me I get a soft crash whenever I try to upgrade my weapons.
https://i.imgur.com/7ayfQzr.png
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Re: Aracnocide [02/04/19] Updated Again!

Postby GAA1992 » Wed Jul 17, 2019 10:42 am

Interesting, i thought i got rid of that.

Can you tell which class and weapon you got the bug? If possible, I'll upload another bugfix. In the meantime, I'd recommend you try older and newer versions of GZDoom/Zandronum

:)
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Re: Aracnocide [06/08/19] Back on track!

Postby GAA1992 » Mon Aug 05, 2019 10:15 pm

Hello you all!

After some months procrastinating, i've finally finished an update to Aracnocide! This new update finally fixes the "infinite weapon pickup bug", swaps a weapon for Stella (as well as adding an upgrade to her!), some code fixed, and the coolest of them all; Aracnocide Weapons are now compatible with Heretic, Hexen and Hacx 2.0!

Enemies, however, aren't compatible yet (and probably not too many of you give a damn), but soon i'll be able to pull them off to other universes. Also, for being outdated, the complete game file is down for now. In any case, suggestions, complainings and feedback, leave them here!

Spoiler: Detailed changelog:


Have fun and Get psyched! Oh wait, this is for another mod...
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Re: Aracnocide [06/08/19] Back on track!

Postby mrtaterz » Mon Aug 05, 2019 11:03 pm

Thank you for fixing the weapon pickup bug! I love this mod so much and can't wait to play it more with Maps of Chaos!
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Re: Aracnocide [06/08/19] Back on track!

Postby Captain J » Mon Aug 05, 2019 11:43 pm

Excellent update, my friend!
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Re: Aracnocide [06/08/19] Hacx! Hexen! Heretic!

Postby Helion » Tue Aug 06, 2019 9:07 am

Um, is it just me or is the FG42 firing sound exactly the same?

Also, what's the cheat to give myself upgrades?
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Re: Aracnocide [06/08/19] Hacx! Hexen! Heretic!

Postby GAA1992 » Tue Aug 06, 2019 9:36 am

Maybe the upgraded FG42 has a different sound then... this is part of a older changelog some months back.

Type "Summon ARWPBOX" without quotes in the console ;)
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Re: Aracnocide [06/08/19] Hacx! Hexen! Heretic!

Postby Someone64 » Tue Aug 06, 2019 12:32 pm

Loving the changes! Though, now it seems that the kick is WAY stronger than melee weapons now, which is strange.

Also, I think it would be nice if weapons had an indicator that shows that they're upgradable.
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Re: Aracnocide [06/08/19] Hacx! Hexen! Heretic!

Postby DabbingSquidward » Tue Aug 06, 2019 2:12 pm

Another update, yay :D
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Re: Aracnocide [06/08/19] Hacx! Hexen! Heretic!

Postby GAA1992 » Wed Aug 07, 2019 7:18 am

Someone64 wrote:Loving the changes! Though, now it seems that the kick is WAY stronger than melee weapons now, which is strange.

Also, I think it would be nice if weapons had an indicator that shows that they're upgradable.


Whoops, i might nerf that a bit, sometimes i forget melee attacks multiply themselves higher than usual. I also plan to buff melee weapons so they don't feel useless.

Noted down the suggestions, thanks!
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