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Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Wed Mar 06, 2019 10:00 am
by Dr_Cosmobyte
Somagu just talked to me on Discord and brought the solution to the problem! I can't thank him enough, but my best guess would be on improving and updating Aracnocide again! I think i'll put some ideas into pratice and get new builds up :)

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Thu Mar 14, 2019 9:56 am
by Cyanide
The Weapon Pack is really cool! Thanks for this. :)

One thing, though. There's an issue with black borders appearing on bullet puffs in the Aracnocide Weapons Pack. Looking at the files, the problem seems to be with FLERA0.png, which appears both in the "Sprites/Effects/Weapon Effects/Puffs" folder and in the "Sprites/Effects/Puffs" folder.

Are additional playing characters planned?

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Thu Mar 14, 2019 11:04 am
by Dr_Cosmobyte
Hi! Thanks for noticing, man! I'll fix this at home.

Well... every character had its stats medthodically distributed, so a new character would either be poor balanced or overpowered =p

There's also the "which weapons it'll have" question, though this is certainly the least of things, being the originality the only obstacle :D

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Fri Mar 15, 2019 2:13 am
by Gideon020
Pfft, the next character is literally a bug exterminator. :D

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Fri Mar 15, 2019 2:47 am
by YukesVonFaust
GAA1992 wrote:a new character would either be poor balanced or overpowered =p

wait, A NEW MEMBER IN THE M.E.T.A.?

I BETTER WATCH THIS THREAD

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Fri Mar 15, 2019 3:24 am
by affandede
Well, it can be someone who loves spiders but hates spider movies because his poor little fellows are misrepresented in those? That would be interesting.

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Fri Mar 15, 2019 8:14 am
by Dr_Cosmobyte
YukesVonFaust wrote:
GAA1992 wrote:a new character would either be poor balanced or overpowered =p

wait, A NEW MEMBER IN THE M.E.T.A.?

I BETTER WATCH THIS THREAD


hehehe, no. You got it wrong. What i mean is that a new character wouldn't be viable. Either everybody would go fo it or avoid playing with him.

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

PostPosted: Sat Mar 16, 2019 8:49 am
by Gideon020
Whatever happens, happens, I'm just happy at the possibility of new stuff to come with the fixes.

Re: Aracnocide [22/03/19] New update!

PostPosted: Thu Mar 21, 2019 10:14 pm
by Dr_Cosmobyte
Hey guys, after 5 months or so, i hope you like this update! We may have (or may have not) fixed the VMabort, which was the crashing thing which divided the game by zero and exploded everything everytime you upgrade a weapon! If that is not fixed, please report me and i'll try to seek help :)

This update is more graphical bells and whistles than anything, but maybe those new polishments (which are a kind of recycling) will make your gameplay feel nicer. Here comes the changelog!
Spoiler:


Have fun, guys. I gotta sleep.

Re: Aracnocide [22/03/19] New update!

PostPosted: Fri Mar 22, 2019 11:53 pm
by Gideon020
She's working great again, boss! :D New HUD looks awesome as well!

Re: Aracnocide [02/04/19] Updated Again!

PostPosted: Tue Apr 02, 2019 7:10 pm
by Dr_Cosmobyte
Hi guys and girls!

Aracnocide got a tiny update, very dumb, but just to keep myself free from it to concentrate on other things. It's entirely graphical stuff more than anything, so, some shouts to PillowBlaster, CaptainJ and YukesVonFaust for some of the creations for the new pickups.

The coolest thing you'll notice? Some new HP bars which differ from class to class, the mentioned pickups and some things that i forgot to tell from last update: upgrade kits are way more easier to get now, and Stella's Assault Rifle changed it's name from Fahur to Vladof (yes, Borderlands 2) for personal reasons.

Spoiler: Changelog


Have fun!

Re: Aracnocide [02/04/19] Updated Again!

PostPosted: Sat Apr 06, 2019 10:20 am
by LossForWords
just dropping by to tell you that all the classes have the default doomguy player sounds. i don't know whether it's a glitch on the mod or gzdoom.

Re: Aracnocide [02/04/19] Updated Again!

PostPosted: Sat Apr 06, 2019 1:03 pm
by merlin86
I tried to download the Weapon Pack from mediafire, but I cannot download it.

Mediafire tries to connect to url download2260.mediafire.com but it fails. (timeout error from any browser I tried)

Could someone reupload / use something better than mediafire?

The main package seems fine, tho.

Thank you

Re: Aracnocide [02/04/19] Updated Again!

PostPosted: Sat Apr 06, 2019 8:48 pm
by Dr_Cosmobyte
LossForWords wrote:just dropping by to tell you that all the classes have the default doomguy player sounds. i don't know whether it's a glitch on the mod or gzdoom.


Pretty much GZDoom. I highly recommend trying it out with LZDoom. I am about to hug DrFrag for it =p

merlin86 wrote:I tried to download the Weapon Pack from mediafire, but I cannot download it.

Mediafire tries to connect to url download2260.mediafire.com but it fails. (timeout error from any browser I tried)

Could someone reupload / use something better than mediafire?

The main package seems fine, tho.

Thank you


Got the error too. Since the complete game seems to work, i am going to reupload the file. Thanks for noticing!!!

EDIT: Link was updated!

EDIT EDIT: Here's a MEGA one.

Re: Aracnocide [02/04/19] Updated Again!

PostPosted: Sun Apr 07, 2019 8:03 am
by wolfman
Thanks for the MEGA link. The new MediaFire link for Aracnocide Weapons.pk3 still doesn't work for me. :?