Aracnocide [11/01/20] 3 New Classes!

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Re: Aracnocide v4.0 [Update 06/03]

Postby Dr_Cosmobyte » Sun Apr 02, 2017 7:41 am

He also said i missed the chance to place a Daibatana on the baseball bat. And he skipped the slugger. But still, i couldn't be more happy than i am. He said he would recommend and it is a pretty decent mod.

Well, there's a big list of things to update, but i only did one of them. Aracnocide is way harder than Flakes to work, so, better leave it to work all things at once.

EDIT: If anybody is reading this at the moment, i edited the first page to add all videos i could find ATM, including Vinny Sauce and ICARUSLIV3S gameplays.

I also removed screenshots for now, due to being outdated, letting the gameplays speak for themselves.
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby RastaManGames » Thu May 04, 2017 2:19 pm

I am really love weapons of Derrick Wolfe!
Nice work at all!
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby Dr_Cosmobyte » Thu May 04, 2017 4:30 pm

Thanks a lot man!
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby hitmanx » Sun Jul 02, 2017 11:50 pm

Hey GAA1992 this being one of my favourite mods atm I felt like reanimating the revolver

Here's what I produced but when I try to replace the decorate the offsets are all messed up. I used Danimator

reanimated.gif


I'm not that confident in my decorate skills so I'm not sure if you have some other offset code or my export from Danimator is just messed up.

Anyway I mainly just wanted to show you the animation, hope you like it.
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby Captain J » Mon Jul 03, 2017 12:52 am

Heeeey... is it really you, hitmanx? Heck, long time no see there! It's been a long time since i saw your amazing animated works!
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby YukesVonFaust » Mon Jul 03, 2017 1:50 am

hitmanx wrote:Hey GAA1992 this being one of my favourite mods atm I felt like reanimating the revolver

Here's what I produced but when I try to replace the decorate the offsets are all messed up. I used Danimator

reanimated.gif


I'm not that confident in my decorate skills so I'm not sure if you have some other offset code or my export from Danimator is just messed up.

Anyway I mainly just wanted to show you the animation, hope you like it.

*Spits drink*
WHOA NELLY

nice anims hitmanx
GAA better see this one
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby hitmanx » Mon Jul 03, 2017 2:19 am

Captain J wrote:Heeeey... is it really you, hitmanx? Heck, long time no see there! It's been a long time since i saw your amazing animated works!


Ah thanks so much, it is really me :P Not animating as much these days but something about this mod got me interested, just love the whole weapon set and the upgrades.
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Re: Aracnocide v4.0 [Last update 06/03/17]

Postby Dr_Cosmobyte » Mon Jul 03, 2017 10:11 am

WOW!!!

This is truly amazing!!!

I am currently not working on Aracnocide, but be sure i'll try to match those offsets!!!

Excellent work!
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby Dr_Cosmobyte » Fri Sep 15, 2017 8:30 pm

Hello you all.

As the title says, i bring some news about Aracnocide.

First of all, thanks to you for all the (currently) 1431 downloads! That's something i considered unthinkable back then. So i really really feel proud of all this.

Second. As all you 1.4k people killed spiders over and over and over, the were getting smarter, faster, and DEADLIER. And they are calling reinforcments.

But don't you worry, somebody is coming to help ;)

Yeah, most of you don't like surprises. What i want you guys to know is, Aracnocide will be updated, and it'll bring many new things, but what you can expect so far is

A NEW CLASS
NEW ENEMIES
MORE ORGANIZED FILES
MORE FUN
NEW SPRITES
NEW GUNS
AND MORE.

I'll try to keep the progress updated on the WIP page, bumping here would be too much dickish of my part. Anyways.

ALL GUNS ARE CHOSEN. And unfortunately i CAN'T bring rifles/sniper rifles (a constant request) ATM. Too much things to edit, no more slots to fill and many things to worry out first. But you guys won't miss them. That's for sure.

Thanks again for all the consideration; Aracnocide sure has a lot to show yet. ;)
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby YukesVonFaust » Sat Sep 16, 2017 6:45 am

Hey guys, it's ya boy, Gu--- i mean Yukes.
Now you wonder why it's been 3 or 4 months since GAA and i updated this mod.
We're working on it, bois. and i got some few improvement tricks up my sleeves.
Stay tuned, and happy hunting!
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby TheNightATK300 » Sat Sep 16, 2017 7:07 am

It's alright, we're very patient for the release. Keep up the good work m8s!
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby Dr_Cosmobyte » Sat Sep 16, 2017 8:49 am

We must not forget that Deii and Black Rock Shooter are also helping on the team, writing the bios, making suggestions and bringing some new coding :)
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby LossForWords » Sat Sep 16, 2017 10:31 am

is the weapons mod updated too?
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby Dr_Cosmobyte » Sat Sep 16, 2017 12:31 pm

Nothing was updated yet, but the weapons mod will be worked too. :)
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Re: Aracnocide v4.0 [LU 06/03/17] NEWS PAGE 16

Postby StroggVorbis » Fri Nov 24, 2017 1:06 am

I apologize for bumping, but weapons are able to be picked up when you have full ammo and they give the same amount regardless of being placed in a map or having been dropped by enemies.
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