Aracnocide [11/01/20] 3 New Classes!

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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Fri Apr 22, 2016 6:38 pm

-Ghost- wrote:I'd say go for ammo drops, I've always hated infinite ammo stuff.


Yes... what is enough gets too annoying right? I think i'll fix that soon i'm just waiting for more feedback.

Zhs2 wrote:I would say that anything would nice over grinding away with the crowbar. Case in point: Doom 2's own MAP02. The map practically forces you to rely on dropped shotguns to survive, and without them you are very, very shanked. The pistol here wouldn't help much even if it did have infinite ammo, but the chainsaw would at least be a boon.


Yes, things only get good after map 05 when i play Doom II levels. As said for ghost let's give a little more time and things will be changed according to future feedback.

Talking about maps first post was updated again with some recomendations of maps and mods to play this game with!! I completely forgot them yesterday i was too tired and had to sleep.

Hope you guys are liking the game so far!
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby armymen12002003 » Fri Apr 22, 2016 9:39 pm

This mod is great im enjoying with this the epic2 mapset keep up the good work, it's really making you think before you enter anywhere and go guns blazing like Rambo.
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby Carrascado » Sat Apr 23, 2016 1:37 am

The mod is really nice.

But I have a problem, it looks like the crossbow doesn't zoom in correctly when you press secondary fire.
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Sat Apr 23, 2016 7:52 am

armymen12002003 wrote:This mod is great im enjoying with this the epic2 mapset keep up the good work, it's really making you think before you enter anywhere and go guns blazing like Rambo.


HAHA thank you! I added on the post yesterday some maps to play with but never tried it out with Epic 2 it's been a long time i've played it. I'm glad you like it!

Carrascado wrote:The mod is really nice.

But I have a problem, it looks like the crossbow doesn't zoom in correctly when you press secondary fire.


Oh yeah, actually the Altfire it's not a zoom, it's the reload state. But the reload state calls a frame when the bow has no arrow. I forgot to fix that. Congratulations to me. :roll:

Thanks for pointing that out! I'll fix that in the next update. Hope you keep on enjoying the mod. :D
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby armymen12002003 » Sat Apr 23, 2016 9:10 am

GAA1992 wrote:
armymen12002003 wrote:This mod is great im enjoying with this the epic2 mapset keep up the good work, it's really making you think before you enter anywhere and go guns blazing like Rambo.


HAHA thank you! I added on the post yesterday some maps to play with but never tried it out with Epic 2 it's been a long time i've played it. I'm glad you like it!



also could u quite possibly beef up the spider mastermind cause he was incredible to easy to kill with the nailgun as he went down in 3 thats right i said 3 shots also i love the secret enemy cause i blasted em hehe lol :D
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby TheDoomGuy » Sat Apr 23, 2016 10:31 am

This looks nice--is this mod arachnophobe-friendly? Semi-serious question.
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Re: Aracnocide [Released!] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Sat Apr 23, 2016 11:00 am

armymen12002003 wrote:also could u quite possibly beef up the spider mastermind cause he was incredible to easy to kill with the nailgun as he went down in 3 thats right i said 3 shots also i love the secret enemy cause i blasted em hehe lol :D


Wow! Didn't noticed that! Are you playing on "Arachnophobia" or "A Deadly Cargo" difficulty settings? Cause i have set The monster health to 1/3 on these levels. I'll make sure to substitute the actor for a stronger one. Thanks! I'll update the mod very soon!

TheDoomGuy wrote:This looks nice--is this mod arachnophobe-friendly? Semi-serious question.


Well, there's a warning on the thread and the game "read n info" option too. Some spiders are, IMO, very scary. Phobias are something hard to deal with :s

If you are uncertain about being afraid, or for someone that'll play it, search for the spiders from the games Blood, Daggerfall, and Might and Magic 6. Those are the most "real" spiders. The others aren't too much of a challenge to see, since they are too pixelated.

Hope you have fun!
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Mon Apr 25, 2016 10:34 pm

Game updated! Check out the changelog and download section!

No ammo drops on monsters yet, but this is being worked on.
That's why i beefed shell boxes, so you could rely easily on the shotgun, saving ammo and stuff.

Have Fun!
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby doony » Mon Apr 25, 2016 10:45 pm

this is a very good mod, the lack of ammo makes it very creepy, I loved :D
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Miguel371xd » Tue Apr 26, 2016 8:19 pm

you could add an option that makes enemies no respawn? (sorry my english)
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Wed Apr 27, 2016 3:57 pm

doony wrote:this is a very good mod, the lack of ammo makes it very creepy, I loved :D


Wow, thanks a LOT!
I made a small update that i'll explain soon. I apologize for making you download again but the last version could cause problems. Hope you're still having fun!


Miguel371xd wrote:you could add an option that makes enemies no respawn? (sorry my english)


Hey man, i was looking the files here, and on the difficulty levels i had made there was no feature that could respawn monsters. So it might be something on your Z/GZDoom settings. Try going to "Gameplay Options" and see if "Monsters Respawn" is set to "On". Thanks for downloading!

Anyway, i'm very sorry for bumping and uploading this mod like for the fourth time, but this update will be the last for a while, until i get the ammo drops and new sprites going. I just couldn't let this one pass because it envolves Boss like monsters and it could be problematic to some maps, like E1M8.

Check out the changelog for more information, and check out the new download link!

Sorry again, hope you guys like it!
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Miguel371xd » Wed Apr 27, 2016 5:15 pm

THX!! now I can play without the monster-respawn I'll play this with custom maps :chainsaw2:
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Armaetus » Wed Apr 27, 2016 6:24 pm

Anyone have a mirror link since Mediafire is down at the moment?
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Miguel371xd » Wed Apr 27, 2016 6:56 pm

Glaice wrote:Anyone have a mirror link since Mediafire is down at the moment?

Mediafire it's in maintenance :L
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Re: Aracnocide [Updated 1.1] - Weapon/Enemies Mod

Postby Dr_Cosmobyte » Wed Apr 27, 2016 7:48 pm

Glaice wrote:Anyone have a mirror link since Mediafire is down at the moment?


Sorry for the late response. Do you mind if i upload it on 4shared? I think it requires a account to download, i don't remember very well since i haven't visited my acc for ages.

EDIT: Mediafire is working for me.

EDIT 2: I forgot i had a dropbox acc.

https://www.dropbox.com/s/v5ekxn057nfzv3e/Aracnocide.rar?dl=0

Get it now!
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