Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod

Sounds interesting. I do wish she appears in this mod with heavily armed!
GAA1992 wrote:Actually, only the Spider Mastermind is not replaced. It uses DOOM's standard sprites, my bad laziness since always. But i'm thinking on putting the Kilmaat Queen instead. Would do it some good.
777Doomer777 wrote:Man, I Love This Mod.
I Played It On D-Touch And The HUD Is Pretty Cool, Remind Me Back Of Old Japanese Video Game.
Very Retro And Cool SFX.
For Me, I'm Also Fear The Insect Like Wasp And Spider.
So For Me, I'm Very Have Great Time To Kill Bastard Crap That Make Me Scare Me Every Time. XD
GAA1992 wrote:But you can expect the old teef grenade launcher, the first games Nailgun pairs, the coming back of the plasma rifle, and some unused/unseen stuff.
I don't know if i already told you guys this, but it was supposed to have three classes in the game, but it didn't go right due to (the irony) lack of weapons. Now i'm plenty of them.
GAA1992 wrote:Copy from Flakes doom: Well, i think there's no better place to do it than here; tomorrow night i'll go on a looong 8 hours trip to my hometown, spend my days with the family, old friends i haven't seen in a long-ass time, and all those stuff.
The thing is that i'll unfortunately will be far away from my machine. I won't stop coming in here(and won't stop working on slade in the free time), but bugfixes, news and stuff will be given a really long pause before i get back to my house.
This is the time to start noting down your suggestions and ideas so i can have lots of work to do when i come back!
Happy holidays everyone!