Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

heidi2 wrote:Now I only have one critique left: when using beautiful monsters (I think thats the relevant option) and you get for example the green blood with Hell Knights, the splatter is still red
I couldn't reproduce that, for me the decals inherit their blood color correctly. Perhaps you're using another mod that overrides the hell knight or their blood.
heidi2 wrote:I've noticed a bug:
with the replaced BFALL texture, if it is used as translucent (GZDoom format) on a double sided linedef, it will run down and then be gone (instead of being constantly replaced from top). because of my lack of language skills heres a video https://youtu.be/Cl7pBMMsvGI I can provide wad too if necessary
This is very interesting! I'll have to check if this can be fixed in the shader. Thanks.