Beautiful Doom pre-7 build 3915302 (June 12, 2020)

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Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby DrR0Ck » Thu Nov 05, 2020 9:51 pm

A couple of things I am seeing: Beautiful Doom will not allow builds after 4.5 pre 305 to launch. Since 4.5 has officially been released, it would be great to see a compatibility update.

Another thing I have noticed is that recent builds of BD in recent working builds of GZDoom, the files over corpses buzzing sound is not playing correctly. Near as I can tell, the effect hasn't changed, so something must be different in GZDoom to be causing the issue.

Thanks!
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Joined: 31 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby dddstudio » Tue Nov 10, 2020 3:56 am

Thanks very much for this mod. I'm new - but so far this is the most fun I have had with a Doom enhancement mod. I also confirm that there are problems with the newest official GZDOOM release. An update would be highly appreciated.
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Joined: 10 Nov 2020

Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby DrR0Ck » Tue Nov 10, 2020 10:48 am

The error that is crashing Doom on newer builds/4.5 release throws the below error:

Attempt to spawn an instance of abstract actor class BD_BaseFlare
VM execution aborted: tried to write to address zero.
Called from BD_ExplosiveBarrel.Tick at Beautiful-Doom-master_20200913_GB.pk3:z_bdoom/o_misc.zc, line 345

Interestingly, I don't see the error on a level with no Barrels: i.e. Doom 2 MAP01.

Hope this helps. I'm not really well versed in programming, but I'm going to dig a bit deeper to see what I can determine.
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Joined: 31 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby Korell » Tue Nov 10, 2020 2:19 pm

I think the error is because of the incorrect definition for BD_baseFlare. It says that it is an abstract, and on the Beautiful Doom Github there was a change 10 days ago for the following: "Fixed BD_baseFlare being incorrectly defined as abstract".
So it looks like time to download the latest files and try that instead.

EDIT: Yep, using the latest files works just fine with 4.5.0.
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Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby dddstudio » Tue Nov 10, 2020 3:27 pm

Korell wrote:I think the error is because of the incorrect definition for BD_baseFlare. It says that it is an abstract, and on the Beautiful Doom Github there was a change 10 days ago for the following: "Fixed BD_baseFlare being incorrectly defined as abstract".
So it looks like time to download the latest files and try that instead.

EDIT: Yep, using the latest files works just fine with 4.5.0.


Yeah, this fixed it. Thanks for the tip.
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Joined: 10 Nov 2020

Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby DrR0Ck » Tue Nov 10, 2020 4:37 pm

Korell wrote:I think the error is because of the incorrect definition for BD_baseFlare. It says that it is an abstract, and on the Beautiful Doom Github there was a change 10 days ago for the following: "Fixed BD_baseFlare being incorrectly defined as abstract".
So it looks like time to download the latest files and try that instead.

EDIT: Yep, using the latest files works just fine with 4.5.0.


Confirmed here as well! Thanks!

Edit - FYI, the Flies above corpses sound effect is still not playing properly. Haven't noticed other sounds similarly affected.
DrR0Ck
 
Joined: 31 May 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)

Postby Jekyll Grim Payne » Mon Dec 07, 2020 12:21 pm

Just popping in to say that BD_BaseFlare and corpse flies sound bug have been fixed. More news on my discord https://discord.gg/MJGdYjk ;)
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Joined: 21 Jul 2008
Discord: Agent_Ash#4401
Github ID: jekyllgrim
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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