Re: Beautiful Doom 6.0.6.1 (Dec 5, 2015)
Posted: Sun Dec 06, 2015 4:36 am
i want use only pwad with provide visuals efects .. i dont use other two[weapons& emenies]
Spoiler: Huge Images
Well, you can use whichever ones you like. The weapons' visual effects are coded inside rusars-r, so you don't need BDoom wads for that. But if you want to see decorations, you can load rusars-r with BDoom_objects.wad, they should work fine.wolf00 wrote:i want use only pwad with provide visuals efects .. i dont use other two[weapons& emenies]
Unfortunately there's a number of sprites that never seem to clip right and I couldn't fix them so far. They only look properly if you set sprite clipping to "smart" (not "smarter"). I think it may be because some of the sprites were originally BMPs while others were PNGs, but I don't see how this may be relevant since SLADE converts them all anyway. Well... If I find a way to fix it I will. But so far either death sprites clip (some Imp's deaths too) or, for example, small torches' colored flare keeps jumping up and down because of weird clipping.unRyker wrote:I'm playing it and I'm loving it- except there's two Pinky deaths that clip through the floor even if Adjust Sprite Clipping is on 'Always'.
Edit: Found another clipping Pinky death
Thanks, Death Egg. You can keep posting them here or on Doomworld, I check both forums. Just don't post everywhere, I think that would be too muchDeath Egg wrote: Made the visor sprites.
Thanks for the report. Fixed.Grigori wrote:For some reason I start without pistol, with both default and enhanced weapons. Using lates development build of GZDoom.
You're right I accidentally put both new Spectre and new Demon as replacements for Demon (Pinky). It'll be fixed today in a new release.Kombine wrote:Pinky deaths are now bugged (limbs from dismemberment deaths turn into spectre limbs and bleed transparent blood on death). Also, spectres have red blood instead of transparent blood and don't have dismemberment deaths like before.
Okay, I changed the code a little so that it should work now.Alexis06 wrote:Version 6.0.9 can't start in Zandronum
Spoiler: Fixed Arachnotron
Spoiler: Fixed BFGI modified these files to get rid of the warnings if you'd like them. There appeared to be typos in the original files. Just copy and paste into their respective files (BW_BFG; BM_ARAC)
Yes, thanks. Although the BFG one is not important because it was part of an old code. And the arrachnotron effect is just not that noticeable but it still important. Thanks.unRyker wrote: I modified these files to get rid of the warnings if you'd like them. There appeared to be typos in the original files. Just copy and paste into their respective files (BW_BFG; BM_ARAC)
Couldn't reproduce at first but then I found where I made the mistake. Thanks for the update; I uploaded the fixed version. BTW what port/version are you using?Yutrzenika wrote:Pinkies are still spitting out spectre blood