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Re: GII Overkill DONE [Version 1.9] HAMMERED AND SICKLED!

PostPosted: Sat Oct 29, 2016 5:20 am
by Spaceman333
This looks interesting, I've greatly enjoyed Russian Overkill and this seems to be an alternative take on the same idea, so I'll definitely give it a try.

Reading the descriptions gave me a good laugh, so I thank you for that piece of entertainment already. :D

Re: GII Overkill DONE [Version 1.9] HAMMERED AND SICKLED!

PostPosted: Sat Oct 29, 2016 6:44 pm
by 15098D
Spaceman333 wrote:This looks interesting, I've greatly enjoyed Russian Overkill and this seems to be an alternative take on the same idea, so I'll definitely give it a try.

Reading the descriptions gave me a good laugh, so I thank you for that piece of entertainment already. :D

Why thank you comrade! Im glad you enjoyed reading it and do tell me what you think of it. :D

Re: GII Overkill DONE [Version 1.9] HAMMERED AND SICKLED!

PostPosted: Sat Oct 29, 2016 8:26 pm
by goanna678
so you could call it multi country overkill
edit: add the PPSH-41

Re: GII Overkill DONE [Version 1.9] HAMMERED AND SICKLED!

PostPosted: Sun Oct 30, 2016 12:32 pm
by 15098D
goanna678 wrote:so you could call it multi country overkill
edit: add the PPSH-41

PPSH! YES! THANK YOU FOR THE IDEA! :lol:

Re: GII Overkill DONE [Version 1.9] HAMMERED AND SICKLED!

PostPosted: Thu Nov 03, 2016 2:39 pm
by 15098D
goanna678 wrote:so you could call it multi country overkill
edit: add the PPSH-41

Expect to see it in 2.0

Re: GII Overkill [Version 2.0!] FIGHT COMRADES!

PostPosted: Fri Nov 04, 2016 8:10 pm
by 15098D
We are in version 2.0 with some new WW2 themed weapons!

Re: GII Overkill [Version 2.0!] FIGHT COMRADES!

PostPosted: Mon Nov 07, 2016 3:26 pm
by 15098D
Found an error, expect a patch soon

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Wed Jul 11, 2018 2:23 pm
by 15098D
I can't for the life of me figure out why [img] doesn't work any more and since [imgur] isn't working either I'm out of ideas. Sorry comrades. Hope you enjoy what is likely the last version of GII Overkill anyway

edit: Trying to take the .png off the end and submitting results in all the text being erased, and I mean ALL OF IT

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Wed Jul 11, 2018 4:22 pm
by Spaceman333
15098D wrote:I can't for the life of me figure out why [img] doesn't work any more and since [imgur] isn't working either I'm out of ideas. Sorry comrades. Hope you enjoy what is likely the last version of GII Overkill anyway

edit: Trying to take the .png off the end and submitting results in all the text being erased, and I mean ALL OF IT


Image

Code: Select allExpand view
[img]http://i.imgur.com/NTg2lx9.png[/img]


I noticed with Imgur that some links work with [imgur], while others are meant to be used with [img], so test both.

Speaking of the mod, its interesting to see a new version released. Back in the day when I tried it for the first time, I thought it had some enjoyable ideas, but the code had bugs, the graphics did not have standardization/consistency (hi-def sprites mixed in with low-def sprites) and the general gameplay felt like it was great to see what each weapon did, but to play with it for a full campaign did not feel as satisfying and cohesive as it did with russian overkill.

But yeah I'm gonna try 2.1, maybe its better than version 1.9 that I tried back then.

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Wed Jul 11, 2018 4:26 pm
by Spaceman333
There, I quickly fixed the main post's images with notepad++'s text replace:

Spoiler:


Just quote my post and copy paste all the text inside the spoiler tag into the first post of the thread to fix the issue.

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Wed Jul 11, 2018 10:39 pm
by wildweasel
Make sure you've opted into the [img] user group, too - the thread to do so is in Rules & Announcements.

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Thu Jul 12, 2018 9:29 am
by 15098D
wildweasel wrote:Make sure you've opted into the [img] user group, too - the thread to do so is in Rules & Announcements.

Thanks a billion wild ^^

Re: GII Overkill [Version 2.0!] IMAGE ERRORS, COMRADES!

PostPosted: Thu Jul 12, 2018 9:33 am
by 15098D
Spaceman333 wrote:Speaking of the mod, its interesting to see a new version released. Back in the day when I tried it for the first time, I thought it had some enjoyable ideas, but the code had bugs, the graphics did not have standardization/consistency (hi-def sprites mixed in with low-def sprites) and the general gameplay felt like it was great to see what each weapon did, but to play with it for a full campaign did not feel as satisfying and cohesive as it did with russian overkill.

But yeah I'm gonna try 2.1, maybe its better than version 1.9 that I tried back then.

Yeah, I have no issue admitting this mod lacks the polish of RO, especially considering Im fairly hopeless when it comes to making my own sprites ^^; That cohesiveness that RO has definitely works in its favor and is kinda missing from GIIOK. Hope you enjoy it anyway c: I may add more in the future

Re: GII Overkill [Version 2.0!] IMAGE ERRORS ARE FIXED,COMRA

PostPosted: Thu Jul 12, 2018 3:35 pm
by PillowBlaster
I'll just pop in here to endorse this again as much as it lacks polish, if you'll somehow fix the bugs and some weird design choices (citing: "one guy has a starting weapon that fires one explosive bullet normally, and then on alt-fire a bunch of them for no ammo") and concentrate more on finding fitting sprites and making ideas around them (that's how me and many others here handles stuff!) - you should be on good way to improve and perhaps starting something of your own. The riceinator got me and other crew member in stitches. Wishing best of luck!

Re: GII Overkill [Version 2.1!] IMAGE ERRORS ARE FIXED, COMR

PostPosted: Thu Jul 12, 2018 10:01 pm
by 15098D
PillowBlaster wrote:I'll just pop in here to endorse this again as much as it lacks polish, if you'll somehow fix the bugs and some weird design choices (citing: "one guy has a starting weapon that fires one explosive bullet normally, and then on alt-fire a bunch of them for no ammo") and concentrate more on finding fitting sprites and making ideas around them (that's how me and many others here handles stuff!) - you should be on good way to improve and perhaps starting something of your own. The riceinator got me and other crew member in stitches. Wishing best of luck!

Thanks so much for the support Pillow ^u^ Especially coming from the guy who inspired me to start this whole thing