GII Overkill [Version 2.3!] NOW WITH 2.7mm KOLIBRI!

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GII Overkill [Version 2.3!] NOW WITH 2.7mm KOLIBRI!

Postby 15098D » Fri Nov 13, 2015 4:49 pm

HELLO COMRADES!

HERE IT IS!!!
EVEN MORE VERSION!!!!!!
VERSION 2.3!!!!!!!!!!!!!!!!!!!!!1!!!11one11eleveneleven1111

Image

If you couldn't read the title this is my first Doom Mod:
GII OVERKILL!!!

This mod, if you couldn't tell, takes a ton of influence from the mod Russian Overkill

Please, do tell me what you think!

Change Log

+Added The Kolibri


DOWNLOAD:
http://www.mediafire.com/file/8x4xac2ocdpa7rj/GII+Overkill+2.3.wad


Older Versions:
Version 2.2: http://www.mediafire.com/file/d662qp0vvv2n63d/GII+Overkill+2.2.wad
Version 2.1: http://www.mediafire.com/file/86a74c2o3od6x02/GII+Overkill+2.1.wad
Version 2.0: http://www.mediafire.com/file/j7wb18bqadyseuq/GII_Overkill_2.0.wad
Version 1.9: http://www.mediafire.com/file/e52uf2v904ggyz2/GII_Overkill_1.9.wad
Version 1.8: http://www.mediafire.com/download/1lxqbg2zvkw1vsu/GII_Overkill_1.8.wad
Version 1.7: https://www.mediafire.com/?62zoj6cf22awt76
Version 1.6: https://www.mediafire.com/?awrf6q4d811vx29
Version 1.5: https://www.mediafire.com/?0c7rfdhmtvtxtug
Version 1.4: https://www.mediafire.com/?bwboo0on17g1fx6
Version 1.3: https://www.mediafire.com/?71y1xz78gakbzxz
Version 1.2: https://www.mediafire.com/?b6118p3t3ecl1al
Version 1.0: http://www.mediafire.com/download/9ea10yy7csxuwc1/GII_Overkill_1.0.wad
BETA 1.1: http://www.mediafire.com/download/v3pysa75o71ze5t/GII_Overkill.wad
BETA 1.0: http://www.mediafire.com/download/28q8xf781f6k0ti/GII_Overkill_BETA_1.0.wad

REMEMBER: Use GZDoom! Not Zdoom, not Skulltag, not DOS, use GZDOOM!!!

PS, yes I drew some of the weapon sprites myself, and it shows XD ;-;

Hope you enjoy!

Thank you all so much for making GII Overkill as popular as it is!

Screenshots:
http://imgur.com/a/WqDjb

CHARACTERS:
Spoiler:


WEAPONS:
Spoiler:


ITEMS:
Spoiler:


Replies are always appreciated.
Last edited by 15098D on Tue Sep 18, 2018 10:03 pm, edited 33 times in total.
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Re: GII Overkill BETA [Version 1.0]

Postby YukesVonFaust » Fri Nov 13, 2015 9:29 pm

Tried the mod.
10/10 Riceinator beats Russian Overkill's Yamato
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Re: GII Overkill BETA [Version 1.0]

Postby Zhs2 » Fri Nov 13, 2015 9:45 pm

Sokolov's vodka. m8/m8 8

The rest of the weapons are particularly bland or not overkill, however... Might want to fix that.
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Re: GII Overkill BETA [Version 1.0]

Postby wildweasel » Fri Nov 13, 2015 9:53 pm

In the interests of honesty, here are some screenshots of what you'll actually get out of this mod.

I sort of hope you actually got Pillowblaster's permission to take things from Russian Overkill...I don't see a credits list anywhere.
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Fri Nov 13, 2015 10:26 pm

wildweasel wrote:In the interests of honesty, here are some screenshots of what you'll actually get out of this mod.

I sort of hope you actually got Pillowblaster's permission to take things from Russian Overkill...I don't see a credits list anywhere.


Credits are something I'll get to work on right away. But, what's your point with this screenshots? I don't know why the weapons are cut off like that. So are you just criticizing my art?
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Fri Nov 13, 2015 10:28 pm

Zhs2 wrote:Sokolov's vodka. m8/m8 8

The rest of the weapons are particularly bland or not overkill, however... Might want to fix that.


I'm actually making plan to spice up weapons like the Ereska and Spaketeer. Ant suggestions you've got, feel free to tell me.
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Re: GII Overkill BETA [Version 1.0]

Postby wildweasel » Fri Nov 13, 2015 10:35 pm

15098D wrote:I don't know why the weapons are cut off like that. So are you just criticizing my art?

I suppose it is criticism in a way; personally, the flat-shaded MS Paint look is not to my taste, but even in spite of that, the graphics could use some attention in matters of perspective and alignment to crosshairs. As for why they're cut off, well, you might want to test your project in widescreen modes (I'm running 1600x900 in these shots) to make sure nothing is "disembodied."
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Fri Nov 13, 2015 10:48 pm

wildweasel wrote:
15098D wrote:I don't know why the weapons are cut off like that. So are you just criticizing my art?

I suppose it is criticism in a way; personally, the flat-shaded MS Paint look is not to my taste, but even in spite of that, the graphics could use some attention in matters of perspective and alignment to crosshairs. As for why they're cut off, well, you might want to test your project in widescreen modes (I'm running 1600x900 in these shots) to make sure nothing is "disembodied."


Yyyyeeeeeaaaaaahhhhhh... You probably got that art isn't my strong point. I was considering commissioning some of my friend to help but they don't quite know how to sprite for an FPS game. As for alignment with the crosshairs, shouldn't be too hard, just done sprite repositioning in Slade.
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Re: GII Overkill BETA [Version 1.0]

Postby 4thcharacter » Sat Nov 14, 2015 6:21 am

The Die device is hilarious.
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Sat Nov 14, 2015 11:15 am

4thcharacter wrote:The Die device is hilarious.


Thanks m8. All the projectiles it lets loose will appear at another point in the future mod.
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Sat Nov 14, 2015 12:15 pm

wildweasel wrote:I suppose it is criticism in a way; personally, the flat-shaded MS Paint look is not to my taste, but even in spite of that, the graphics could use some attention in matters of perspective and alignment to crosshairs. As for why they're cut off, well, you might want to test your project in widescreen modes (I'm running 1600x900 in these shots) to make sure nothing is "disembodied."


Also, while guns like the Razrushi, I will admit, do look like they're being pointed at the sky. Just because the Paint.NET art doesn't fit your preference doesn't mean it's automatically bad. But I'd think you already knew that.
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Re: GII Overkill BETA [Version 1.0]

Postby PillowBlaster » Sun Nov 15, 2015 7:50 am

wildweasel wrote:I sort of hope you actually got Pillowblaster's permission to take things from Russian Overkill...I don't see a credits list anywhere.


Being asked first is a nice courtesy of course, but no biggie. Overkill's stuff is generally okay to be salvaged, just give credits where its due. I wish it good luck. :P
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Re: GII Overkill BETA [Version 1.0]

Postby 15098D » Sun Nov 15, 2015 12:37 pm

PillowBlaster wrote:
wildweasel wrote:I sort of hope you actually got Pillowblaster's permission to take things from Russian Overkill...I don't see a credits list anywhere.


Being asked first is a nice courtesy of course, but no biggie. Overkill's stuff is generally okay to be salvaged, just give credits where its due. I wish it good luck. :P


Thanks, I'm working on credits.
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Re: GII Overkill DONE [Version 1.0] UPDATE! AGAIN!

Postby 15098D » Mon Nov 30, 2015 4:33 pm

Everyone! The final version is out! Have fun!
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Re: GII Overkill DONE [Version 1.2] YEAH!

Postby 15098D » Thu Dec 03, 2015 8:46 pm

VERSION 1.2 EVERYONE! I'm thinking of adding more Ammo Upgraders in the future as well as some new weapons. Stay tuned.
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