[spooky] It's a Goodtimesans!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [spooky] It's a Goodtimesans!

Postby Captain J » Wed Dec 02, 2015 9:27 pm

oops, just got fixed. sorry about that.
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Thu Dec 03, 2015 6:11 pm

so i fixed my Megalovania cover yet again. hopefully this'll be the last time i tinker with it. here's a cut version for the project.
User avatar
Princess Viscra Maelstrom
trying to stay positive
 
Joined: 04 Dec 2008
Location: plergleland

Re: [spooky] It's a Goodtimesans!

Postby Silentdarkness12 » Thu Dec 10, 2015 5:29 pm

So, what to do about the invisibility sphere?

The only thing I could think of without thinking hard, is replacing it with a graphic of Astigmatism. I'll think more on that, if it's too lame...

Actually, a to-do list would be nice, for the sake of lists.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Thu Dec 10, 2015 6:12 pm

maybe just make it another food-related item that heals health and stamina. it's not like the blursphere would be particularly noteworthy when you can e.g. slow time yourself as a defensive measure
User avatar
Princess Viscra Maelstrom
trying to stay positive
 
Joined: 04 Dec 2008
Location: plergleland

Re: [spooky] It's a Goodtimesans!

Postby Silentdarkness12 » Thu Dec 10, 2015 8:28 pm

Idk, Viscra. Keeping the invisibility effect would be good. A little extra helping hand without getting more tired. After all, we all know that having a bad time centers around Sans not taking hits from things....

Now, if we absolutely wanted to change it, maybe something that slows down the rate at which Sans tires out?
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] It's a Goodtimesans!

Postby Captain J » Thu Dec 10, 2015 9:52 pm

i decided to replace it into a quiche, nothing special. because i'm still sick these days, and i'm out of idea too.

so it's updated, check out the first page.
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [spooky] It's a Goodtimesans!

Postby Shadow Hog » Thu Dec 10, 2015 10:36 pm

Congrats on getting mentioned on the Cacowards!

...well, the sidebar of the Cacowards. But still!
Shadow Hog
 
Joined: 14 Aug 2015

Re: [spooky] It's a Goodtimesans!

Postby Captain J » Thu Dec 10, 2015 10:54 pm

waitwha, really? what a surprise! i just wanted to join the undertale doom bandwagon, but i didn't expected it's just got noticed!
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Thu Dec 10, 2015 11:01 pm

technically, it was the main mod, sans, that got a mention. still surprising given how recent the game is, and even more recent the mod and this addon.
User avatar
Princess Viscra Maelstrom
trying to stay positive
 
Joined: 04 Dec 2008
Location: plergleland

Re: [spooky] It's a Goodtimesans!

Postby Captain J » Thu Dec 10, 2015 11:04 pm

i see, but i can see some people is playing the mod along with my addon. which it's happier to see they do love my little addon! i'm appreciated for that!
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [spooky] It's a Goodtimesans!

Postby Ribo Zurai » Fri Dec 11, 2015 5:32 am

Well, the addon basically is the polish the wad needed to not look like a mess, I can understand that. Still good to be noticed I guess
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] It's a Goodtimesans!

Postby Silentdarkness12 » Fri Dec 11, 2015 1:30 pm

Oh, neat. Popularity : P

I just had an idea on what to do for the invis sphere, if we're gonna keep the partial invisibility effect.

Why not a token with Napstablook on it? : P
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] It's a Goodtimesans!

Postby Shadow Hog » Fri Dec 11, 2015 3:23 pm

Viscra Maelstrom wrote:technically, it was the main mod, sans, that got a mention. still surprising given how recent the game is, and even more recent the mod and this addon.

Perhaps, but this was the thread linked.
Shadow Hog
 
Joined: 14 Aug 2015

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Majestic-12 [Bot], Semrush [Bot], wildweasel and 18 guests