[spooky] It's a Goodtimesans!

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Re: [spooky] It's a Goodtimesans!

Postby headrebe; » Sun Nov 22, 2015 2:12 pm

Image

I keep getting this error every time I try to run the mod, with or without the gloves.
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Re: [spooky] It's a Goodtimesans!

Postby Gothic » Sun Nov 22, 2015 2:51 pm

You need to load this mod first. Goodtimesans doesn't run standalone.
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Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Sun Nov 22, 2015 5:20 pm

Chara_ wrote:Awesome mod!
But I think that it might have a little bit more atmosphere if you'd add this as the main song:
https://www.youtube.com/watch?v=u5fql-xKc5Y
Please...

i think it'd get a little stale hearing that song all the time, even though that is a very good adaptation of the song. i haven't played this mod myself, but maybe if there was some sort of temporary power-up mode it might fit. though for the sake of Doominess i think a MIDI version of the song would be cool (hell, i'm somewhat tempted to do it myself since it can't possibly be that hard, right?)
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Re: [spooky] It's a Goodtimesans!

Postby Cryomundus » Sun Nov 22, 2015 6:12 pm

Chara_ wrote:Awesome mod!
But I think that it might have a little bit more atmosphere if you'd add this as the main song:
https://www.youtube.com/watch?v=u5fql-xKc5Y
Please...


Eh, I think in terms of sheer kickassery, this'd fit much, much better: https://www.youtube.com/watch?v=P6WlFqXF9nE
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Re: [spooky] It's a Goodtimesans!

Postby Captain J » Sun Nov 22, 2015 10:19 pm

i kinda don't want get into the bit wars. i mean both are good, but like viscra said, i think midi style of it would be fitting for this addon either mod. i'll think about it.

EDIT: aaand midi version added. thanks, viscra!
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Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Mon Nov 23, 2015 12:28 am

err, if you're using the original version that's over a hundred kilobytes, please use this refined version instead. the first one is a bit blegh and has some note and pacing issues!
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Re: [spooky] It's a Goodtimesans!

Postby Captain J » Mon Nov 23, 2015 1:24 am

i actually recorded your midi version of music and added it into the addon as ogg file like the other sound files in this addon. and yes, it's size is megabyte, but i wanted to make it repeat flawlessly.

anyway updated, thanks once again!
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Re: [spooky] It's a Goodtimesans!

Postby Captain J » Mon Nov 23, 2015 11:09 am

i'd love to, but it's too late. sorry 'bout that.
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Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Mon Nov 23, 2015 4:03 pm

i'm not sure why you would turn my MIDI into a OGG, since i made sure that the file would repeat itself. seems like a waste of file-space, IMO.
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Re: [spooky] It's a Goodtimesans!

Postby Captain J » Mon Nov 23, 2015 10:32 pm

In original BADTIME music file, there's no intro in there. So i wanted to follow it. But i couldn't do it in midi editor or something because i had no idea how to do it.

Speaking of which, if you can edit it like mine, that would be appreciated.
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Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Tue Nov 24, 2015 1:57 am

i'll have to check out the mod myself to see what it is you mean. i've only "just" today started playing the game, so i'll probably be indulging myself deeper into it, and this mod, fairly soon.
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Re: [spooky] It's a Goodtimesans!

Postby Princess Viscra Maelstrom » Fri Nov 27, 2015 1:17 am

two things:

how do i activate the ketchup bottles in this?

secondly, i've made a cut of my MIDI file just for this mod. now it loops just like the OGG version cut in the mod does!
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Re: [spooky] It's a Goodtimesans!

Postby TheBadHustlex » Fri Nov 27, 2015 1:47 am

I'd like to know why he is called "Sans". Because he has no flesh...?
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Re: [spooky] It's a Goodtimesans!

Postby wildweasel » Fri Nov 27, 2015 1:48 am

TheBadHustlex wrote:I'd like to know why he is called "Sans". Because he has no flesh...?

It's a reference to the way he speaks. He and his brother Papyrus are both named for the font faces they use in their dialogue boxes. Papyrus uses, well, Papyrus; Sans speaks in Comic Sans MS.
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