[spooky] It's a Goodtimesans!

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headrebe;
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Re: [spooky] It's a Goodtimesans!

Post by headrebe; »

Image

I keep getting this error every time I try to run the mod, with or without the gloves.
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Gothic
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Re: [spooky] It's a Goodtimesans!

Post by Gothic »

You need to load this mod first. Goodtimesans doesn't run standalone.
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Viscra Maelstrom
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Re: [spooky] It's a Goodtimesans!

Post by Viscra Maelstrom »

Chara_ wrote:Awesome mod!
But I think that it might have a little bit more atmosphere if you'd add this as the main song:
https://www.youtube.com/watch?v=u5fql-xKc5Y
Please...
i think it'd get a little stale hearing that song all the time, even though that is a very good adaptation of the song. i haven't played this mod myself, but maybe if there was some sort of temporary power-up mode it might fit. though for the sake of Doominess i think a MIDI version of the song would be cool (hell, i'm somewhat tempted to do it myself since it can't possibly be that hard, right?)
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Cryomundus
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Re: [spooky] It's a Goodtimesans!

Post by Cryomundus »

Chara_ wrote:Awesome mod!
But I think that it might have a little bit more atmosphere if you'd add this as the main song:
https://www.youtube.com/watch?v=u5fql-xKc5Y
Please...
Eh, I think in terms of sheer kickassery, this'd fit much, much better: https://www.youtube.com/watch?v=P6WlFqXF9nE
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Captain J
 
 
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Re: [spooky] It's a Goodtimesans!

Post by Captain J »

i kinda don't want get into the bit wars. i mean both are good, but like viscra said, i think midi style of it would be fitting for this addon either mod. i'll think about it.

EDIT: aaand midi version added. thanks, viscra!
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Viscra Maelstrom
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Re: [spooky] It's a Goodtimesans!

Post by Viscra Maelstrom »

err, if you're using the original version that's over a hundred kilobytes, please use this refined version instead. the first one is a bit blegh and has some note and pacing issues!
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Captain J
 
 
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Re: [spooky] It's a Goodtimesans!

Post by Captain J »

i actually recorded your midi version of music and added it into the addon as ogg file like the other sound files in this addon. and yes, it's size is megabyte, but i wanted to make it repeat flawlessly.

anyway updated, thanks once again!
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sappinmahsentry
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Re: [spooky] It's a Goodtimesans!

Post by sappinmahsentry »

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Re: [spooky] It's a Goodtimesans!

Post by Captain J »

i'd love to, but it's too late. sorry 'bout that.
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Viscra Maelstrom
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Re: [spooky] It's a Goodtimesans!

Post by Viscra Maelstrom »

i'm not sure why you would turn my MIDI into a OGG, since i made sure that the file would repeat itself. seems like a waste of file-space, IMO.
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Re: [spooky] It's a Goodtimesans!

Post by Captain J »

In original BADTIME music file, there's no intro in there. So i wanted to follow it. But i couldn't do it in midi editor or something because i had no idea how to do it.

Speaking of which, if you can edit it like mine, that would be appreciated.
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Viscra Maelstrom
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Re: [spooky] It's a Goodtimesans!

Post by Viscra Maelstrom »

i'll have to check out the mod myself to see what it is you mean. i've only "just" today started playing the game, so i'll probably be indulging myself deeper into it, and this mod, fairly soon.
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Viscra Maelstrom
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Re: [spooky] It's a Goodtimesans!

Post by Viscra Maelstrom »

two things:

how do i activate the ketchup bottles in this?

secondly, i've made a cut of my MIDI file just for this mod. now it loops just like the OGG version cut in the mod does!
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TheBadHustlex
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Re: [spooky] It's a Goodtimesans!

Post by TheBadHustlex »

I'd like to know why he is called "Sans". Because he has no flesh...?
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Re: [spooky] It's a Goodtimesans!

Post by wildweasel »

TheBadHustlex wrote:I'd like to know why he is called "Sans". Because he has no flesh...?
It's a reference to the way he speaks. He and his brother Papyrus are both named for the font faces they use in their dialogue boxes. Papyrus uses, well, Papyrus; Sans speaks in Comic Sans MS.
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