[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Re: [spooky] sans. (Version 1.11)

Postby Exeor » Mon Nov 02, 2015 9:07 am

Jaxxoon R wrote:There should also be burgers, pies, and bottles of ketchup replacing the weapons to regain stamina faster, so you actually have a reason to go to the secrets/hard to reach parts of levels.


Agree, Kirby Super Star Ultra has nice food sprites for that, I didnt find bottles of ketchup however...

Thanks for keeping updating this! I have been testing this 1.11 version and gaster-blasters are a bit bugged shooting now.
I probably update my gzdoom version, the HUD is still bugged for me.

Spoiler:
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Re: [spooky] sans. (Version 1.11)

Postby Oberron » Mon Nov 02, 2015 10:19 am

You forgot to credit Mirage Media for their wood texture. I converted it to JPEG format.
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Re: [spooky] sans. (Version 1.11)

Postby YukesVonFaust » Mon Nov 02, 2015 10:44 am

Idea:
Sans.
as a Sprite.
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Re: [spooky] sans. (Version 1.11)

Postby Captain J » Mon Nov 02, 2015 11:23 am

Oberron wrote:You forgot to credit Mirage Media for their wood texture. I converted it to JPEG format.
i think he is running it with custom texture addon, because this mod doesn't have those textures at all.
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Re: [spooky] sans. (Version 1.11)

Postby Exeor » Mon Nov 02, 2015 11:50 am

Captain J wrote:
Oberron wrote:You forgot to credit Mirage Media for their wood texture. I converted it to JPEG format.
i think he is running it with custom texture addon, because this mod doesn't have those textures at all.


Yep, I was using a custom HD textures when I took the picture, nothing to do with Sans' mod.

YukesVonFaust wrote:Idea:
Sans.
as a Sprite.


That sounds good for the thirdperson mode, I remember that Sans had walking sprites when you went to eat a hamburger with him at the Grillby's restaurant on Pacifist Run.
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Re: [spooky] sans. (Version 1.11)

Postby Ribo Zurai » Mon Nov 02, 2015 12:09 pm

Thanks for the feedback everyone!

YukesVonFaust wrote:Idea:
Sans.
as a Sprite.


That would be cool, though Undertale uses only 90 degree angle sprites, and that's very odd to work around. Also Sans wouldn't have an attack frame, hence he only haves walking sprites in the game.

Jaxxoon R wrote:There should also be burgers, pies, and bottles of ketchup replacing the weapons to regain stamina faster, so you actually have a reason to go to the secrets/hard to reach parts of levels.


Not a bad idea, I will implement that later.
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Re: [spooky] sans. (Version 1.11)

Postby Oberron » Mon Nov 02, 2015 12:21 pm

ah.
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Re: [spooky] sans. (Version 1.11)

Postby Captain J » Mon Nov 02, 2015 1:09 pm

also there will be some bad, i mean good times to show you guys some donations such as improvement and rotations. hang on there, lemme sansrize it.
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Re: [spooky] sans. (Version 1.11)

Postby VriskaSerket » Mon Nov 02, 2015 1:45 pm

How about making the berserk pack increase attack speed for a while, like he does at the end of his fight?
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Re: [spooky] sans. (Version 1.11)

Postby Exeor » Mon Nov 02, 2015 3:33 pm

I am not sure if I found an easter egg, but testing the stop time + gasterblaster attack I heard a strange loud voice coming from nowhere, I couldn't repeat it again, interesting...

My only suggestion for the next update is to add the health/armor points in the bones bar, but the food items is a really cool idea too. :D
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Re: [spooky] sans. (Version 1.11)

Postby mumblemumble » Mon Nov 02, 2015 7:27 pm

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Re: [spooky] sans. (Version 1.11)

Postby headrebe; » Mon Nov 02, 2015 9:07 pm

As awesome as this mod is, I can't seem to get the HUD to display properly, it just displays the normal Doom hud with Sans' face on it.
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Re: [spooky] sans. (Version 1.11)

Postby Ribo Zurai » Mon Nov 02, 2015 9:09 pm

headrebe; wrote:As awesome as this mod is, I can't seem to get the HUD to display properly, it just displays the normal Doom hud with Sans' face on it.


Zoom it in a bit, also activate the Stretched HUD in Full Screen option in the HUD settings.
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Re: [spooky] sans. (Version 1.11)

Postby headrebe; » Tue Nov 03, 2015 1:29 am

Yup, that did it. Thanks! This is a pretty awesome mod all around. Played it on a Slaughter map for some friends and it was fantastic
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Re: [spooky] sans. (Version 1.11)

Postby Captain J » Tue Nov 03, 2015 5:48 am

SANSA0.png
SANSA0.png (6.53 KiB) Viewed 645 times
he is a skeleton with funny fat bones, alright. anyway it's still work in progress. there will be even more gestures to come and will be in the addon.
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