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Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 1:52 pm
by Gothic
You can run this perfectly on zdoom in case you have trouble with gzdoom.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 1:54 pm
by Major Cooke
Gothic, that's got nothing to do with this. The point is, don't go editing that which you don't understand lest you break it. It was a matter of running it on official gzdoom or a dev version because of new features introduced to ZDoom. 2.7.1 doesn't support these features either.

tsukiyomaru0 just happened to break his mod. BLINDLY. He will never experience the correct working version, seemingly because he didn't pay attention to the advice of others like WW and Princess, etc.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 2:11 pm
by Princess Viscra Maelstrom
basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough. devbuilds are perfectly usable. only once or twice has a build done something that makes it crash unexpectedly, and then you can just refer to a older devbuild. just drag the contents of a devbuild into your Zdoom folder and replace all the files in there. simple.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 2:38 pm
by wildweasel
Viscra Maelstrom wrote:basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough.

An awful lot of people seem intent to ignore that thread. I don't know how to make it any clearer.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 2:47 pm
by Major Cooke
"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"

Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 2:56 pm
by wildweasel
Major Cooke wrote:"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"

Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\

I've just given it another attempt.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 4:49 pm
by Jaxxoon R
This shit's really good, I love being able to slam cyberdemons around like angry ragdolls. Sans is a bit OP though, a 1 HP mode would serve this mod well... and maybe a button that brings up a text box full of randomized puns.

Re: [spooky] sans. (Version 1.1)

PostPosted: Sun Nov 01, 2015 9:34 pm
by Ribo Zurai
Update 1.1 is up! Check first post for download and changelog.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 9:45 pm
by Gothic
The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.

Re: [spooky] sans.

PostPosted: Sun Nov 01, 2015 10:07 pm
by Ribo Zurai
Gothic wrote:The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.


WHOOPS™

Fixed.

Re: [spooky] sans. (Version 1.11)

PostPosted: Sun Nov 01, 2015 10:09 pm
by Gothic
Thanks, it works now.

Re: [spooky] sans. (Version 1.11)

PostPosted: Sun Nov 01, 2015 10:59 pm
by RikohZX
Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?

Re: [spooky] sans. (Version 1.11)

PostPosted: Sun Nov 01, 2015 11:01 pm
by VriskaSerket
"Bad Time Simulator 2015 earns a solid 10/10, best bad time you can have."
-IGN

This is practically perfect. Only improvements I can think of:
-Some legit Gaster Blaster custom sprites
-Blue/Orange attacks
-I'm not sure about this, but I think the sound when he used gravity attacks for tossing Frisk around was different

Regardless, as I said, this is pretty much the most perfect bad time I've ever seen. You've got my respect, mate.

Re: [spooky] sans. (Version 1.11)

PostPosted: Sun Nov 01, 2015 11:20 pm
by Ribo Zurai
RikohZX wrote:Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?


Yeah it's pretty slow. I will modify it later, I need some Z's.

Re: [spooky] sans. (Version 1.11)

PostPosted: Sun Nov 01, 2015 11:34 pm
by Jaxxoon R
There should also be burgers, pies, and bottles of ketchup replacing the weapons to regain stamina faster, so you actually have a reason to go to the secrets/hard to reach parts of levels.