[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Re: [spooky] sans.

Postby Gothic » Sun Nov 01, 2015 2:52 pm

You can run this perfectly on zdoom in case you have trouble with gzdoom.
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Re: [spooky] sans.

Postby Major Cooke » Sun Nov 01, 2015 2:54 pm

Gothic, that's got nothing to do with this. The point is, don't go editing that which you don't understand lest you break it. It was a matter of running it on official gzdoom or a dev version because of new features introduced to ZDoom. 2.7.1 doesn't support these features either.

tsukiyomaru0 just happened to break his mod. BLINDLY. He will never experience the correct working version, seemingly because he didn't pay attention to the advice of others like WW and Princess, etc.
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Re: [spooky] sans.

Postby Princess Viscra Maelstrom » Sun Nov 01, 2015 3:11 pm

basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough. devbuilds are perfectly usable. only once or twice has a build done something that makes it crash unexpectedly, and then you can just refer to a older devbuild. just drag the contents of a devbuild into your Zdoom folder and replace all the files in there. simple.
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Re: [spooky] sans.

Postby wildweasel » Sun Nov 01, 2015 3:38 pm

Viscra Maelstrom wrote:basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough.

An awful lot of people seem intent to ignore that thread. I don't know how to make it any clearer.
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Re: [spooky] sans.

Postby Major Cooke » Sun Nov 01, 2015 3:47 pm

"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"

Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\
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Re: [spooky] sans.

Postby wildweasel » Sun Nov 01, 2015 3:56 pm

Major Cooke wrote:"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"

Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\

I've just given it another attempt.
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Re: [spooky] sans.

Postby Jaxxoon R » Sun Nov 01, 2015 5:49 pm

This shit's really good, I love being able to slam cyberdemons around like angry ragdolls. Sans is a bit OP though, a 1 HP mode would serve this mod well... and maybe a button that brings up a text box full of randomized puns.
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Re: [spooky] sans. (Version 1.1)

Postby Ribo Zurai » Sun Nov 01, 2015 10:34 pm

Update 1.1 is up! Check first post for download and changelog.
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Re: [spooky] sans.

Postby Gothic » Sun Nov 01, 2015 10:45 pm

The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.
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Re: [spooky] sans.

Postby Ribo Zurai » Sun Nov 01, 2015 11:07 pm

Gothic wrote:The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.


WHOOPS™

Fixed.
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Re: [spooky] sans. (Version 1.11)

Postby Gothic » Sun Nov 01, 2015 11:09 pm

Thanks, it works now.
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Re: [spooky] sans. (Version 1.11)

Postby RikohZX » Sun Nov 01, 2015 11:59 pm

Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?
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Re: [spooky] sans. (Version 1.11)

Postby VriskaSerket » Mon Nov 02, 2015 12:01 am

"Bad Time Simulator 2015 earns a solid 10/10, best bad time you can have."
-IGN

This is practically perfect. Only improvements I can think of:
-Some legit Gaster Blaster custom sprites
-Blue/Orange attacks
-I'm not sure about this, but I think the sound when he used gravity attacks for tossing Frisk around was different

Regardless, as I said, this is pretty much the most perfect bad time I've ever seen. You've got my respect, mate.
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Re: [spooky] sans. (Version 1.11)

Postby Ribo Zurai » Mon Nov 02, 2015 12:20 am

RikohZX wrote:Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?


Yeah it's pretty slow. I will modify it later, I need some Z's.
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Re: [spooky] sans. (Version 1.11)

Postby Jaxxoon R » Mon Nov 02, 2015 12:34 am

There should also be burgers, pies, and bottles of ketchup replacing the weapons to regain stamina faster, so you actually have a reason to go to the secrets/hard to reach parts of levels.
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