[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Wed Jan 13, 2016 7:15 pm

Actually, I had originally expected Chara to end up being a monster replacement in sans.

Like, say, demon or cyberdemon(this would require a much higher health than normal)
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby CirnouliK » Sun Jan 24, 2016 12:47 pm

YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
CirnouliK
Good Time Enthusiast
 
Joined: 05 Nov 2015

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Sun Jan 24, 2016 1:08 pm

CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!


pics or it didn't happen, m8y : P
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby CirnouliK » Sun Jan 24, 2016 1:16 pm

Silentdarkness12 wrote:
CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!

pics or it didn't happen, m8y : P

I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!
CirnouliK
Good Time Enthusiast
 
Joined: 05 Nov 2015

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Sun Jan 24, 2016 4:17 pm

CirnouliK wrote:
Silentdarkness12 wrote:
CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!

pics or it didn't happen, m8y : P

I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!


Go right ahead.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby CirnouliK » Sun Jan 24, 2016 5:24 pm

Silentdarkness12 wrote:
CirnouliK wrote:[I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!


Go right ahead.

Alright, so I was going through the Suburbs (MAP16, Doom II) with the most recent Sans wad and Goodtimesans addon, and I went into the x-shaped secret room with the false wall on the right side of the map. I went through as normal and got to the second secret within the secret room. I had my head turned to the side (to run faster, as you do on diagonals), when I saw him and heard the sound he makes before he disappeared before my eyes. I only got a quick glimpse, but I still found him!

EDIT: I HAVE PHOTOGRAPHIC PROOF! http://imgur.com/a2RgYE1
CirnouliK
Good Time Enthusiast
 
Joined: 05 Nov 2015

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Sun Jan 24, 2016 6:33 pm

We have a winner!
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby CirnouliK » Sun Jan 24, 2016 6:55 pm

Ribo Zurai wrote:We have a winner!

Awesome! What do I win? ' ^'
CirnouliK
Good Time Enthusiast
 
Joined: 05 Nov 2015

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Sun Jan 24, 2016 9:44 pm

CirnouliK wrote:
Ribo Zurai wrote:We have a winner!

Awesome! What do I win? ' ^'


User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ethril » Tue Jan 26, 2016 9:38 am

Ribo Zurai wrote:(NOTHING)


SHIT LOOK OUT HE'S USING HIS SPECIAL ATTACK

Spoiler: RE: Gaster
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: with you in the dark

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Master of Disasters » Thu Feb 11, 2016 8:18 pm

Ethril wrote:
Spoiler: RE: Gaster


Popping the hood to look would verify this mystery, but I guess that would defeat the purpose of the mysteeeeerious undertale, so have beta lost sans head.
Image
User avatar
Master of Disasters
Oh god what have I done?
 
Joined: 31 Oct 2013
Location: Probably on a chair.

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Captain J » Fri Feb 12, 2016 1:24 am

not gonna lie, that incredibly work for option cursor, also for real doom styled sans sprite!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Marisa the Magician » Fri Feb 12, 2016 6:47 am

I should give this mod the "Marisa facelift" like I did to Determination too.

(Of course I want to add player sprites for Sans)
User avatar
Marisa the Magician
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Fri Feb 12, 2016 7:30 pm

Please, by all means, do it.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby TheDoomedPan » Mon Feb 15, 2016 11:49 am

Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
TheDoomedPan
 
Joined: 05 Jan 2016

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: DukerNuker, Wanderer2022 and 29 guests