[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Captain J » Sun Jan 10, 2016 10:02 pm

i WOULD love to sprite them if that actually happens. but well, this thread is for sans, after all.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Mon Jan 11, 2016 4:50 am

I like the Undyne idea. But I'm not sure if I can make it. I've been in a big struggle to put Sans together to work. Also, ehhh... I've been feeling lazier than Sans to make mods recently. With job and futurely college leeching my energies recently, I doubt this is going to happen, sorry.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ethril » Mon Jan 11, 2016 6:25 am

totally fine, it was just wishful thinking after all.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby DoomRater » Mon Jan 11, 2016 11:38 am

Then... WE'LL JUST HAVE TO DO IT!! FULL CAPS LOCK! ALL SPEARS AHEAD! The king will be so proud... Monsters and humans standing side by side against the demon invasion..
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Mon Jan 11, 2016 11:57 am

Hmm, you know what? It should be made as a separate wad instead of a secondary class. I think it'd work better this way. I will add it to the maybe-zone™.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Princess Viscra Maelstrom » Mon Jan 11, 2016 4:49 pm

i for one would like to spear people in the face as Undyne.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Mon Jan 11, 2016 7:22 pm

Alright guys. You asked for it.

You asked for spears?

You asked for boulders?

You asked for the fish lady?!

Well, coming soon...!

Spoiler:





Determination.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Major Cooke » Mon Jan 11, 2016 7:37 pm

But that's the problem.
She is already dead.
And besides...
Who said you were in control?
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Captain J » Mon Jan 11, 2016 10:22 pm

Let us use our soul to restore the dead world.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ethril » Tue Jan 12, 2016 9:46 am

Ribo Zurai wrote:Well, coming soon...!.


NO!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Tue Jan 12, 2016 3:28 pm

o_____________O

no

NO

NOOOOO

Image
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Ribo Zurai » Wed Jan 13, 2016 5:19 am

Aw come on guys, let's just cut to the chase shall we? After all, this is not that much of cutting-edge.

Image

This new mod will be a pretty simple and small one. I believe I will be finished by tonight after some final polishing. A new thread will be made for the mod itself, while Sans probably is finished for now. Maybe later on I will try Undyne and Toriel, I'm having quite the good time making all these Undertale mods. Perharps later in the future I will make something else.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Captain J » Wed Jan 13, 2016 5:36 am

speaking of toriel, i hope asgore can be in their bandwagon, too. doesn't matter who will make it, you or the volunteers!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby Silentdarkness12 » Wed Jan 13, 2016 4:32 pm

I'm sorry, but I do seriously see the endgame being a bunch of these supposed mini-mods being combined together. It'd be too awesome to NOT do.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Postby mumblemumble » Wed Jan 13, 2016 6:18 pm

Silentdarkness12 wrote:I'm sorry, but I do seriously see the endgame being a bunch of these supposed mini-mods being combined together. It'd be too awesome to NOT do.

This. So much this. ESPECIALLY if you can arrange a 2 player "duel mode" with scripting to allow for it to emulate the fights a bit.

That would be amazing to see, and spectate, frankly.
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