[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [spooky] sans.

Postby YukesVonFaust » Sat Oct 31, 2015 10:09 pm

sans.
also, where's the sock?
User avatar
YukesVonFaust
Hard-as-Nails Merc around these parts.
 
Joined: 09 Feb 2015
Location: Zutula
Discord: YukesVonFaust#9009

Re: [spooky] sans.

Postby Triple S » Sat Oct 31, 2015 10:31 pm

YukesVonFaust wrote:sans.
also, where's the sock?


Still on the floor, of course.
User avatar
Triple S
 
Joined: 02 Nov 2008

Re: [spooky] sans.

Postby tsukiyomaru0 » Sat Oct 31, 2015 11:14 pm

Could you fix it so it works with latest stable instead?
User avatar
tsukiyomaru0
 
Joined: 29 May 2010

Re: [spooky] sans.

Postby YukesVonFaust » Sat Oct 31, 2015 11:59 pm

Triple S wrote:
YukesVonFaust wrote:sans.
also, where's the sock?


Still on the floor, of course.

Tell sans to pick it up, please.
User avatar
YukesVonFaust
Hard-as-Nails Merc around these parts.
 
Joined: 09 Feb 2015
Location: Zutula
Discord: YukesVonFaust#9009

Re: [spooky] sans.

Postby wildweasel » Sun Nov 01, 2015 12:33 am

tsukiyomaru0 wrote:Could you fix it so it works with latest stable instead?

Go get the latest dev build instead, it's much less work than refactoring an entire mod.
User avatar
wildweasel
I love the smell of sourdough in the morning
Moderator Team Admin
 
Joined: 15 Jul 2003
Location: avatar by kurashiki

Re: [spooky] sans.

Postby Big C » Sun Nov 01, 2015 4:50 am

This is the most good time I've ever had having a bad time.
User avatar
Big C
 
Joined: 19 Oct 2010

Re: [spooky] sans.

Postby phantombeta » Sun Nov 01, 2015 7:20 am

tsukiyomaru0 wrote:Could you fix it so it works with latest stable instead?

Here's a better idea: Get something that isn't ancient. (i.e. a dev build.)
Really, the dev builds can be more stable than the stable builds from what I've seen.
User avatar
phantombeta
In the meadow of sinful thoughts, every flower's a perfect one
 
Joined: 02 May 2013
Location: The United Soviet Socialist Dictatorship of Hueland (BRASIL CARAI)
Discord: phantombeta#2461

Re: [spooky] sans.

Postby Captain J » Sun Nov 01, 2015 9:38 am

bookmarked, and i hope papyrus is being so jelly about this.
User avatar
Captain J
'OH YE'
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [spooky] sans.

Postby Exeor » Sun Nov 01, 2015 10:17 am

As an Undertale fan I really love your mod, I have enjoyed the first episode of Doom 1 playing on Ultra-Violence with this :lol:
The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar :wink:
User avatar
Exeor
Why do we all have to wear these ridiculous ties?
 
Joined: 16 Mar 2015
Location: Spain

Re: [spooky] sans.

Postby Ribo Zurai » Sun Nov 01, 2015 10:50 am

Exeor wrote:The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar :wink:


The HUD is very tricky. I don't know how to make it look the same for everyone. Did you activate the option "Stretch HUD in Full Screen" in the HUD options? That's how I use it.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] sans.

Postby Exeor » Sun Nov 01, 2015 11:23 am

Ribo Zurai wrote:
Exeor wrote:The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar :wink:


The HUD is very tricky. I don't know how to make it look the same for everyone. Did you activate the option "Stretch HUD in Full Screen" in the HUD options? That's how I use it.


Yep, and it didnt work very well. If I disable the Stretch HUD function the keys, bones bar and weapon icons appear in the middle of my screen, but the keys appear behind of Sans' head if I enable it.

Spoiler:

Spoiler:
User avatar
Exeor
Why do we all have to wear these ridiculous ties?
 
Joined: 16 Mar 2015
Location: Spain

Re: [spooky] sans.

Postby Ribo Zurai » Sun Nov 01, 2015 1:29 pm

That's what I'm talking about. I will check what I can do.

how the hell do i sbarinfo
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] sans.

Postby tsukiyomaru0 » Sun Nov 01, 2015 2:22 pm

I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"
User avatar
tsukiyomaru0
 
Joined: 29 May 2010

Re: [spooky] sans.

Postby Ribo Zurai » Sun Nov 01, 2015 2:34 pm

tsukiyomaru0 wrote:I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"


Uhh, all you have to do is use the lastest build for GZDoom. You don't have to modify the mod itself. Considering what you just done will screw some of the attacks very badly. :|
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [spooky] sans.

Postby Major Cooke » Sun Nov 01, 2015 2:50 pm

tsukiyomaru0 wrote:I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"


Why would you do this? Why would you EVER go on an older version?
Explain please.

I say this because you just broke his mod.
Last edited by Major Cooke on Sun Nov 01, 2015 2:53 pm, edited 1 time in total.
User avatar
Major Cooke
Slaughterer of Sewers
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Captain J, Nems, Ribo Zurai, Somagu, TDRR, TheLightBad96 and 7 guests