[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- YukesVonFaust
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Re: [spooky] sans.
sans.
also, where's the sock?
also, where's the sock?
Re: [spooky] sans.
Still on the floor, of course.YukesVonFaust wrote:sans.
also, where's the sock?
- tsukiyomaru0
- Posts: 297
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Re: [spooky] sans.
Could you fix it so it works with latest stable instead?
- YukesVonFaust
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Re: [spooky] sans.
Tell sans to pick it up, please.Triple S wrote:Still on the floor, of course.YukesVonFaust wrote:sans.
also, where's the sock?
- wildweasel
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Re: [spooky] sans.
Go get the latest dev build instead, it's much less work than refactoring an entire mod.tsukiyomaru0 wrote:Could you fix it so it works with latest stable instead?
Re: [spooky] sans.
This is the most good time I've ever had having a bad time.
- phantombeta
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Re: [spooky] sans.
Here's a better idea: Get something that isn't ancient. (i.e. a dev build.)tsukiyomaru0 wrote:Could you fix it so it works with latest stable instead?
Really, the dev builds can be more stable than the stable builds from what I've seen.
- Captain J
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Re: [spooky] sans.
bookmarked, and i hope papyrus is being so jelly about this.
Re: [spooky] sans.
As an Undertale fan I really love your mod, I have enjoyed the first episode of Doom 1 playing on Ultra-Violence with this
The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar
The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [spooky] sans.
The HUD is very tricky. I don't know how to make it look the same for everyone. Did you activate the option "Stretch HUD in Full Screen" in the HUD options? That's how I use it.Exeor wrote:The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar
Re: [spooky] sans.
Yep, and it didnt work very well. If I disable the Stretch HUD function the keys, bones bar and weapon icons appear in the middle of my screen, but the keys appear behind of Sans' head if I enable it.Ribo Zurai wrote:The HUD is very tricky. I don't know how to make it look the same for everyone. Did you activate the option "Stretch HUD in Full Screen" in the HUD options? That's how I use it.Exeor wrote:The only thing that makes me upset is the current HUD, I never got properly fit in my resolution screen. Have you plans to update it? I would like to see the health/armor points in the bones bar
Spoiler:
Spoiler:
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [spooky] sans.
That's what I'm talking about. I will check what I can do.
how the hell do i sbarinfo
how the hell do i sbarinfo
- tsukiyomaru0
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: [spooky] sans.
I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"
- Ribo Zurai
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Re: [spooky] sans.
Uhh, all you have to do is use the lastest build for GZDoom. You don't have to modify the mod itself. Considering what you just done will screw some of the attacks very badly.tsukiyomaru0 wrote:I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"
- Major Cooke
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Re: [spooky] sans.
Why would you do this? Why would you EVER go on an older version?tsukiyomaru0 wrote:I was able to fix myself, it's not that hard, you can do with Slade3 or Notepad easy by editing Decorate and doing some replaces like "//+dontthrust" "Thing_Damage(0,random(25,100),0)"
Explain please.
I say this because you just broke his mod.
Last edited by Major Cooke on Sun Nov 01, 2015 1:53 pm, edited 1 time in total.