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Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

PostPosted: Sun May 22, 2016 4:25 am
by TheRailgunner
wooze wrote:
TheRailgunner wrote:
wooze wrote:I think i seen those sprites somewhere. Did you included credits with this work?


Generally speaking, until the update is uploaded, I don't update the credits - the sprites aren't included in the public version of the mod yet.



Indeed they are.


So for time being this is stealing. Ok.


It just doesn't make sense to list credit for something that isn't actually in the mod yet - adding "Neccronixis: Future Last Salvo and Sharpshooter Arm HUD sprites" to the credits list right now, as opposed to adding the credit line after the update is live, seems premature and unnecessary. I'm not claiming to have made the sprites (though I did recolor the GC slightly, and make the muzzle flashes for both), I'm simply expressing my intent to use them.

I update credits in-step with changes to the mod, and it's really just that simple.

Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

PostPosted: Sun May 22, 2016 4:37 am
by mutator
There are 2 doom4 weapons mod that are being developed :) Zion and this mod with doomguy hand sprites

Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

PostPosted: Mon May 23, 2016 6:49 pm
by SuaveSteve
When I read this back when there was still one page, I said to myself, here's a mod for people who don't want to be thrown in the deep end of big game changers like Demonsteel but want something more than Weapons of Saturn.

Anyway, are you ever going to do a changelog? It's easy, just put what you would have posted in it :)

Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

PostPosted: Mon May 23, 2016 7:37 pm
by NullWire
It's really interesting and badass but ¿Do you gonna add more weapons? Because that would be veeeeeeeeeery nice!

I have this ones for ideas;

-Hand grenades.
-Melee combo attacks with fist (includes kicks).
-Prox mines for a different gun.
-An vertical dual cannon Nailgun rifle, his alternate function makes appear another 2 cannons to shoot. (I have a draw design if you want to see it)
-A kind of Hell-tech gun?

I have several questions..

¿Why the knife it's too big?
¿Why the two kind of shotguns are in different slots and not in the same one?
¿In the future or later do you gonna add more kind of animations in the weapon sprites?

Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

PostPosted: Tue May 24, 2016 12:17 am
by TheRailgunner
JackGruff wrote:When I read this back when there was still one page, I said to myself, here's a mod for people who don't want to be thrown in the deep end of big game changers like Demonsteel but want something more than Weapons of Saturn.

Anyway, are you ever going to do a changelog? It's easy, just put what you would have posted in it :)


At some point, though I'm kind of having a crisis of direction as far as the mod is concerned - things like weapon/feature bloat and the need to separate the mod into a base mod and patches. I'm also trying to smooth out existing functionality as much as possible before moving on to the next feature or posting an update. I probably should've maintained a changelog from the start - I can go back and look at my update posts to compile one, but it may not be complete.

NullWire wrote:It's really interesting and badass but ¿Do you gonna add more weapons? Because that would be veeeeeeeeeery nice!

I have this ones for ideas;

-Hand grenades.
-Melee combo attacks with fist (includes kicks).
-Prox mines for a different gun.
-An vertical dual cannon Nailgun rifle, his alternate function makes appear another 2 cannons to shoot. (I have a draw design if you want to see it)
-A kind of Hell-tech gun?

I have several questions..

¿Why the knife it's too big?
¿Why the two kind of shotguns are in different slots and not in the same one?
¿In the future or later do you gonna add more kind of animations in the weapon sprites?


I may add more melee options in the future. Dunno about hand grenades or proximity mines. I don't know if I could make a new Helltech weapon happen, mostly because I probably couldn't produce the sprites. I don't really know what I'd do with a nailgun rifle - there may well be too many rifles as it is...

The knife is more because I only used one sprite and haven't really gotten around to making a complete animation of any kind. The shotguns are separate because I honestly hate having to switch to one to get to the other. Additional animation, hopefully - what kind of animations exactly are you referring to?

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Tue May 24, 2016 9:26 pm
by TheRailgunner
I've separated the extra weapons from the main mod - they are now optional, limiting The Trooper's default arsenal to just ten weapons. I've also updated HUD sprites for the Last Salvo (which was a doozy) and Aries Sharpshooter Prosthesis, in addition to these other changes:

*Last Salvo now charges for a short period before firing. It is also now technically automatic for laziness purposes.
*Last Salvo gained a special mode - Overdrive, which allows for faster automatic firing and skipping the charge on follow-up shots.
*Sharpshooter Arm and Last Salvo now have greatly reduced deselect times; these are compensated for by their long select animations.

I felt I kind of half-assed the Last Salvo the first time around, and I wanted a satisfying do-over. Hopefully, this should make up for it.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 12:05 am
by mutator
nice job railgunner, your mod is cute :)

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 12:17 am
by Lime
Hey Railgunner, Sorry for nothing because I'm on vacation. The Crimson Spectre shows no ammo on the HUD. can you fix it?

EDIT: The fix you had works well. Thanks!

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 12:45 am
by doomdude
So the mod creator does not care about credits, interesting.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 12:57 am
by wildweasel
doomdude wrote:So the mod creator does not care about credits, interesting.

Just as you don't care about the huge number of other peoples' accounts you're getting banned lately through your idiocy. I'd really like to ask that you stop now, filystea.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 1:04 am
by doomdude
wildweasel wrote:
doomdude wrote:So the mod creator does not care about credits, interesting.

Just as you don't care about the huge number of other peoples' accounts you're getting banned lately through your idiocy. I'd really like to ask that you stop now, filystea.


Not sure, still few questions were not answered in few topics.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 1:20 am
by TheRailgunner
doomdude wrote:So the mod creator does not care about credits, interesting.


TheRailgunner wrote:Neccronixis: New Last Salvo and Sharpshooter Arm sprites


Looks like credit to me.

Lime wrote:Hey Railgunner, Sorry for nothing because I'm on vacation. The Crimson Spectre shows no ammo on the HUD. can you fix it?


I most certainly can - assuming you're using the extra weapons add-on, it is fixed now (since TR_CrimsonSpectrePatched replaces TR_CrimsonSpectre, I should've fixed it on the HUD before upload).

doomdude wrote:
wildweasel wrote:
doomdude wrote:So the mod creator does not care about credits, interesting.

Just as you don't care about the huge number of other peoples' accounts you're getting banned lately through your idiocy. I'd really like to ask that you stop now, filystea.


Not sure, still few questions were not answered in few topics.


As far as my thread is concerned, I answered your question.

@weasel: I can't really see how this person is getting OTHER people's accounts banned, or for what, but I do appreciate the moderator intervention. EDIT - ah, ye olde account hax.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 1:25 am
by doomdude
Well you are right you answered mine. Seems this one is legit. But we have few deleted questions in other topics. Not sure how to fix this up.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 4:59 am
by TheRailgunner
Anyway, I've uploaded a quick fix for the Last Salvo's myriad cosmetic bugs - any time you pick up a slug when the LS is out of ammo, the weapon will visibly load...and hopefully, with no discrepancies between empty and loaded states.

Re: [WIP] The Trooper - 0.2.3 Released! [RAILGUNS AND SUCH]

PostPosted: Wed May 25, 2016 1:38 pm
by mutator
just a quick suggestion rail, you should put reload feature for each gun I mean not each gun but the ones that require reload like shotguns, rifles and pistols