
Carbine Dioxide wrote:I'm pleased to see it getting a playable release. I look forward to blasting demons with that big ass pea shooter and that double barreled mess.
Carbine Dioxide wrote:I'm pleased to see it getting a playable release. I look forward to blasting demons with that big ass pea shooter and that double barreled mess.
Carbine Dioxide wrote:I dont know if I like the sound of the M97 replacing the super shotgun and having a butt load of shells replace the regular shotgun. That would make it impossible to play on The Ultimate Doom, but oh well. Can't wait to see this thing work.
Carbine Dioxide wrote:Analysis incoming.
I find myself using the Sakova and M97 a lot. I get a bunch of ammo for both of them. I expected the M97 to shoot a lot faster, but this is the kind of recoil I expected, and I still manage to shoot accurately with it. The Sakova in this in my opinion has less recoil and is more accurate than it's Helsturm counterpart. The plasma rifle replacement is kind of weak compared to the rest of the guns. The starter revolver's recoil frames look odd in terms of contrast; It's much greater than the idle frame. Could you also remove the vanilla weapons from the selection? The rocket launcher in between the Sakova and the Pulsar D is really bugging me, since your weapons have a much faster switch than the vanilla weapons.
Other than that, this mod is amazing!
Carbine Dioxide wrote:Sorry, in my analysis I accidentily confused the Pulsar D with the Fusion, the Pulsar actually is great. When I use it, it gibs things.
X Weapon enemies are difficult to overcome without an M97 or enough Sakova 46 ammo.
Is the update for no vanilla weapons out yet?
Is there a melee you can add so I don't need to save a bullet for myself?
Spoiler:
Seidolon wrote:Hey, I like this weapon mod a lot so far. One thing I noticed was the pickup sprite for the Lost Guardian doesn't look to good. I tried making an edit of it, and I guess it looks a little more decent-ish.Spoiler:
Carbine Dioxide wrote:Another analysis.
You got me hooked on everything in this mod! I went from using the VK7 to using the M97 to using the new Torment. I think the Torment has too much bullets to be getting a BFG upgrade, maybe you can move this to the Beserk slot so that your starter weapon isn't so powerful unless you've picked those up in a level. At least until you get a melee out there. I now use the VK7 a lot because I don't want to waste two shells of the M97 on a puny Imp. One thing I think is lacking is balance in weapons, while I don't think it's of importance in a weapon mod, you can probably put some special gun modes in to spice things up. One idea I had in mind for the M97 was something like Gun Caster's Strucker Stratocaster. Also, is there gonna be a fast firing plasma gun replacement in this mod? While you've beefed up the Fusion, it's still a little hard to use with it's charge up bursts. The VK7's look reminds me of the Sturmman auto shotty in POU.
Also, how would I obtain the Pulsar D in game? It seems to be functional, but I don't see a pickup lying around.
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