Wow, man! Really solid job, there!
I had forgotten how much fun I had making this compatibility patch for Guncaster, in making each monster. And I had forgotten how fun it was to fight them all.

I think I should work on my Guncaster ideas next... watching that video put me back in the mood... especially since I've just released my other mod for closed testing. I could probably get back into this, now!
But right now's the hard part... I've gotta study the new stuff.
Fortunately, I'd only need to see what's happened to the monsters themselves in Guncaster. That's the important part... the affliction system. If I can make loot drops and afflictions generic, then the compatibility patch won't even be necessary anymore (save for the
combat behaviors that are present here that rely on Guncaster to work)!