[3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attacks)

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Dr_Cosmobyte
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod (2017)

Post by Dr_Cosmobyte »

*reads dates*

Oh, shit.

*whistles a song*
CeeJay
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod

Post by CeeJay »

Been working (slowly) on a revamped edition of the mod. Larger arsenal (16) complete with reloading and various effects, replaced/improved enemies, extended/improved HUD, etc. See first post for what to expect. 8-)

Release has, however, been delayed due to issues with recent versions of 3DGE. :cry:
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod

Post by Dr_Cosmobyte »

Wonderful! This was a major inspiration for Kriegsland. Can't wait to see the new version.

Edit: two things. Since you're using the WSJ's black sniper, i got a full sheet I've made for him in my resources thread. It's yours along with everything there.

2: can i use those grenadier sprites?
Last edited by Dr_Cosmobyte on Sun Jan 21, 2018 8:07 pm, edited 1 time in total.
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod

Post by Whoah »

Psyched for the new version! Always loved the "Wolf 3D but more realistic" style of this mod.
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod

Post by CeeJay »

GAA1992 wrote:Wonderful! This was a major inspiration for Kriegsland. Can't wait to see the new version.

Edit: two things. Since you're using the WSJ's black sniper, i got a full sheet I've made for him in my resources thread. It's yours along with everything there.

2: can i use those grenadier sprites?
I'm currently using an alternate sniper but I might change back. As for the grenadier, it's only two additional frames (attack) copy-n-pasted by myself from other sprites. Standing/walking/pain and death are still the Heer infantry by WSJ. So credits to him, me and Laz Rojas I believe (grenadier from Operation: Rheingold).

EDIT: With your permission, I will certainly use one of the kriegsmariner sprites to replace the officer in Operation: Arctic Wolf Redux. Would make it a little more authentic.
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Dr_Cosmobyte
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D gameplay mod

Post by Dr_Cosmobyte »

Sure! I may even enhance those sprites, as soon as i can. If i manage to do it I'll pm them for you.
CeeJay
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by CeeJay »

Well, as promised here is the revamped edition of the mod: http://www.mediafire.com/file/c898368v5 ... blitz2.epk

Basically combining Wolfenstein 3D and DOOM with GoldenEye 007-esque gameplay.

A little overdue, but I hope you guys find the wait worth it. Enjoy!
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Dr_Cosmobyte
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by Dr_Cosmobyte »

I can't seem to play this. I am using WinXPSP3 and there's a load of dll's missing in my 3DGE folder. I am (trying) to use the 2.1.0 version.
CeeJay
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by CeeJay »

Well, I seem to have gotten random enemy spawning working (more or less) so I've updated the mod with a ton of new enemies and variations. First post updated.
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by durbdoogle »

GAA1992 wrote:I can't seem to play this. I am using WinXPSP3 and there's a load of dll's missing in my 3DGE folder. I am (trying) to use the 2.1.0 version.
I'm not sure if you managed to get this running yet but if you haven't, I used the latest Dev Build from here:

https://devbuilds.drdteam.org/3dge/

Also, just wanted to say, great update CeeJay
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Dr_Cosmobyte
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by Dr_Cosmobyte »

No. It's missing lots of DLL files for me (i've downloaded it again just to be sure). =/

Maybe because of the OS?
CeeJay
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod revamped edition

Post by CeeJay »

I wouldn't know i'm afraid. Have you tried an earlier version/build of the engine?
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attac

Post by CeeJay »

Seeing as the majority of enemies were hitscan-based I decided to create a form of tracer (aka really fast projectile), it is still a little experimental but it does provide the player with the ability to dodge shots and tell where they are coming from. Also included is a few new enemies, a better looking and animated MP 40 and other variable fixes and additions.

Get psyched!
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Dr_Cosmobyte
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attac

Post by Dr_Cosmobyte »

Forgot to answer your last question. Yes, i've tried to use older versions, unfortunately.

I think the best option would be to PM Coralina and ask if she knows what could be the real problem, given she knows lots about 3DGE.
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RUNSABER
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Re: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attac

Post by RUNSABER »

Unfortunately new builds of EDGE are no longer supportive of Windows XP so you will have to either upgrade to Vista and beyond or use EDGE 2.0
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