faslrn wrote:The latest dev has a new riotgun raise animation so check that out. It is similar to the old grab you are referring to but with some improvements.
Great! Now something similar for lowering animation. Right now it looks weird how you "lower" SG to the left and get another weapon from the right. Like you have 3 arms or something.
faslrn wrote:For the backpack, what I could do is make it have two rifle clips (30), one small NATO belt (20), and one or two grenades. I'll see how that balances out while playing a few wads.
I'm mostly worried about grenades. I feel like you get too many of them and can carry lots.
faslrn wrote:I know if you want to make the HUD look constant with other wads, you'll need to include a font (which would be included in Faspons) as right now, the fonts are based on the default doom and zdoom fonts. If they get overwritten by a wad, the font will change on the HUD.
Main problem is not the fonts themselves, but colors. Megawads with custom palette make default font look weird. That's why most of the have their custom fonts.