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Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 33
- Joined: Tue Jan 21, 2014 4:09 pm
Re: Co-op Minimods
I don't play online enough to try these out but they all sound incredibly useful.
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- Posts: 281
- Joined: Mon Jun 08, 2015 7:32 am
Re: Co-op Minimods
Very Cool! Hope to see some servers running these mods!
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- Posts: 513
- Joined: Tue Mar 24, 2015 3:43 pm
- Location: Steam: faslrn
Re: Co-op Minimods
Good to see someone else making ammo dropping mods. That is one thing that bothered me about co-op games. I made something similar in my mod but you throw it instead of gently dropping it, just so you could toss it to friends across gaps.
Love the idea and mod of helping friends up ledges, pretty bro-tastic. Good work!
Love the idea and mod of helping friends up ledges, pretty bro-tastic. Good work!
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- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: Co-op Minimods
Well, these will be essentials, I think....
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- Posts: 354
- Joined: Mon Mar 25, 2013 11:47 am
Re: Co-op Minimods
I thought Zandronum already supported ammo dropping?
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- Posts: 513
- Joined: Tue Mar 24, 2015 3:43 pm
- Location: Steam: faslrn
Re: Co-op Minimods
It does but I believe it only drops 1 unit of the ammo at a time. Most users seem to be using bind scripts to by-pass that but TheMightyHeracross and my mod drop it in one chunk instead of spawning dozens of ammo on the ground.Skrell wrote:I thought Zandronum already supported ammo dropping?
Plus this will work with ZDoom and I don't believe it has ammo dropping built in.
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- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Co-op Minimods
It can be dropped via console, with the drop <item> command, but again, doesn't let you drop more than 1 at a time.faslrn wrote:Plus this will work with ZDoom and I don't believe it has ammo dropping built in.
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- Posts: 185
- Joined: Tue Jul 01, 2014 10:44 am
- Location: Stuck in Illbleed once more.
Re: Co-op Minimods
I know these will definitively be useful in the long run, nice work Heracross.
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- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Co-op Minimods
Updated with Heretic/Hexen/Strife support for the Ammo Drop mod. Also increased the speed of the number scrolling a bit.
Probably will add popular mods like Samsara, HD, or Brutal Doom later.
Probably will add popular mods like Samsara, HD, or Brutal Doom later.
Actually didn't know the drop command supported ammo. But yeah, opening the console and spamming it would be a pain, and even if the keybind route is taken, that's a bind for each ammo type. Plus, someone who doesn't mod may not know the actor names. Therefore, I still see use in the mod.Skrell wrote:I thought Zandronum already supported ammo dropping?
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- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: Co-op Minimods
.....Dern. I thought this supported HD. Oh well. Will wait with anticipation.
EDIT: Heracross, anything I could do to help speed up HD support for the Ammo Drop minimod? I feel confident in my knowledge of the ammo types.
EDIT: Heracross, anything I could do to help speed up HD support for the Ammo Drop minimod? I feel confident in my knowledge of the ammo types.
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- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Co-op Minimods
The other features should work fine with it. If I knew anyone cared I probably would've spent a bit more time on that update.
Mods are coming next, along with more generic map markers. Right now, you can only use them with the main Doom iwads, so I want something that could fit with basically any game/mod. Probably just the word "enemies", "key", "HP", etc.
Mods are coming next, along with more generic map markers. Right now, you can only use them with the main Doom iwads, so I want something that could fit with basically any game/mod. Probably just the word "enemies", "key", "HP", etc.
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- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Co-op Minimods
Ew double post.
Updated Ammo Drop and Markers:
EDIT: Hitscans are now projectiles because Zandronum still has AttackSound properties for its weapons, causing A_FireBullets to make a sound.
Updated Ammo Drop and Markers:
- New marker sprites- in case the graphics used for the TEXTURES edits are modified in a wad. Credits in the DECORATE file, commented.
- Markers are now hitscans- aim anywhere and it'll be placed there.
- Ammo drop now has Demonsteele and Hideous Destructor support. Apparently, Samsara and Brutal Doom, the other two mods I planned to add support for this moment, already use the vanilla Doom ammos, so use the standard Doom version for those.
EDIT: Hitscans are now projectiles because Zandronum still has AttackSound properties for its weapons, causing A_FireBullets to make a sound.
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- Posts: 67
- Joined: Mon Nov 05, 2012 4:49 am
Re: Co-op Minimods
This mod will be great BUT
There 2 little bugs, which rusting all the system
Co-op Climbing
I can pull my team mate from any distance. Seriously, I don't have so long hands...
Sometimes my teammate can stuck by team boost. Do something with it D:
P.S Tested on WDI
There 2 little bugs, which rusting all the system
Co-op Climbing
I can pull my team mate from any distance. Seriously, I don't have so long hands...
Sometimes my teammate can stuck by team boost. Do something with it D:
P.S Tested on WDI
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- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: Co-op Minimods
Shweet! Will definitely give this a go.