Co-op Minimods

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Co-op Minimods

Postby TheMightyHeracross » Mon Jun 29, 2015 8:37 pm

Since I've been out of this for a while, I decided to do some small things with DECORATE and ACS. These are all small mods, with only code, besides a few cheap TEXTURES graphics in one of them. As can be told from the title, they're all made with co-op in mind.

Spoiler: "Shared Map Markers"


Spoiler: "Co-op Climbing"


Spoiler: "Ammo Dropping"


And, since these are multiplayer-oriented, they are all compatible with Zandronum. Please share your thoughts! :)
EDIT 1: 6/30 added Heretic/Hexen/Strife support for the Ammo Drop mod.
EDIT 2: 7/1 update: new marker sprites, projectile markers, Demonsteele/Hideous Destructor patches
Last edited by TheMightyHeracross on Wed Jul 01, 2015 1:03 am, edited 4 times in total.
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Re: Co-op Minimods

Postby SamuraiSTALIN » Mon Jun 29, 2015 9:23 pm

I don't play online enough to try these out but they all sound incredibly useful.
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Re: Co-op Minimods

Postby Valken » Tue Jun 30, 2015 10:47 am

Very Cool! Hope to see some servers running these mods!
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Re: Co-op Minimods

Postby faslrn » Tue Jun 30, 2015 11:24 am

Good to see someone else making ammo dropping mods. That is one thing that bothered me about co-op games. I made something similar in my mod but you throw it instead of gently dropping it, just so you could toss it to friends across gaps.

Love the idea and mod of helping friends up ledges, pretty bro-tastic. Good work!
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Re: Co-op Minimods

Postby Silentdarkness12 » Tue Jun 30, 2015 11:47 am

Well, these will be essentials, I think....
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Re: Co-op Minimods

Postby Skrell » Tue Jun 30, 2015 2:02 pm

I thought Zandronum already supported ammo dropping?
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Re: Co-op Minimods

Postby faslrn » Tue Jun 30, 2015 2:16 pm

Skrell wrote:I thought Zandronum already supported ammo dropping?


It does but I believe it only drops 1 unit of the ammo at a time. Most users seem to be using bind scripts to by-pass that but TheMightyHeracross and my mod drop it in one chunk instead of spawning dozens of ammo on the ground.

Plus this will work with ZDoom and I don't believe it has ammo dropping built in.
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Re: Co-op Minimods

Postby wildweasel » Tue Jun 30, 2015 2:22 pm

faslrn wrote:Plus this will work with ZDoom and I don't believe it has ammo dropping built in.

It can be dropped via console, with the drop <item> command, but again, doesn't let you drop more than 1 at a time.
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Re: Co-op Minimods

Postby SuperSomariDX » Tue Jun 30, 2015 4:19 pm

I know these will definitively be useful in the long run, nice work Heracross.
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Re: Co-op Minimods

Postby TheMightyHeracross » Tue Jun 30, 2015 7:59 pm

Updated with Heretic/Hexen/Strife support for the Ammo Drop mod. Also increased the speed of the number scrolling a bit.
Probably will add popular mods like Samsara, HD, or Brutal Doom later.

Skrell wrote:I thought Zandronum already supported ammo dropping?

Actually didn't know the drop command supported ammo. But yeah, opening the console and spamming it would be a pain, and even if the keybind route is taken, that's a bind for each ammo type. Plus, someone who doesn't mod may not know the actor names. Therefore, I still see use in the mod.
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Re: Co-op Minimods

Postby Silentdarkness12 » Tue Jun 30, 2015 8:15 pm

.....Dern. I thought this supported HD. Oh well. Will wait with anticipation.

EDIT: Heracross, anything I could do to help speed up HD support for the Ammo Drop minimod? I feel confident in my knowledge of the ammo types.
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Re: Co-op Minimods

Postby TheMightyHeracross » Tue Jun 30, 2015 8:20 pm

The other features should work fine with it. If I knew anyone cared I probably would've spent a bit more time on that update. :P
Mods are coming next, along with more generic map markers. Right now, you can only use them with the main Doom iwads, so I want something that could fit with basically any game/mod. Probably just the word "enemies", "key", "HP", etc.
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Re: Co-op Minimods

Postby TheMightyHeracross » Wed Jul 01, 2015 12:47 am

Ew double post.

Updated Ammo Drop and Markers:
  • New marker sprites- in case the graphics used for the TEXTURES edits are modified in a wad. Credits in the DECORATE file, commented.
  • Markers are now hitscans- aim anywhere and it'll be placed there.
  • Ammo drop now has Demonsteele and Hideous Destructor support. Apparently, Samsara and Brutal Doom, the other two mods I planned to add support for this moment, already use the vanilla Doom ammos, so use the standard Doom version for those.

If you have any compatibility suggestions, I'd like to hear. :)

EDIT: Hitscans are now projectiles because Zandronum still has AttackSound properties for its weapons, causing A_FireBullets to make a sound.
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Re: Co-op Minimods

Postby Par9000 » Wed Jul 01, 2015 5:50 am

This mod will be great BUT
There 2 little bugs, which rusting all the system
Co-op Climbing
I can pull my team mate from any distance. Seriously, I don't have so long hands...
Sometimes my teammate can stuck by team boost. Do something with it D:

P.S Tested on WDI
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Re: Co-op Minimods

Postby Silentdarkness12 » Wed Jul 01, 2015 7:29 am

Shweet! Will definitely give this a go.
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