[Early] Colourfull Hell - Arsenal v11 (Benellus rune)

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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Early] Colourfull Hell - Arsenal v7a

Post by TheSkyBug »

Hotfix!

-Fixed rocket launcher console spamming.
-Fixed mancubie's arm levitation.
-Some balance tweaks
manhunt7130
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Joined: Sun Mar 22, 2015 5:34 pm

Re: [Early] Colourfull Hell - Arsenal v7a

Post by manhunt7130 »

i keep getting error when i try arsenal weapons only
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4thcharacter
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Re: [Early] Colourfull Hell - Arsenal v7a

Post by 4thcharacter »

I can't wait for the scientist's syringe gun. You're going to implement it, right?
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TheSkyBug
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Joined: Mon Mar 09, 2015 4:58 am

Re: [Early] Colourfull Hell - Arsenal v7a

Post by TheSkyBug »

manhunt7130 wrote:i keep getting error when i try arsenal weapons only
Could you copy the errors here?
4thcharacter wrote:I can't wait for the scientist's syringe gun. You're going to implement it, right?
Of course! But first, i need to find good sprites for this thing, but, i guess, in the next update i'll done it.
manhunt7130
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Joined: Sun Mar 22, 2015 5:34 pm

Re: [Early] Colourfull Hell - Arsenal v7a

Post by manhunt7130 »

TheSkyBug wrote:
manhunt7130 wrote:i keep getting error when i try arsenal weapons only
Could you copy the errors here?
Execution could not continue.
Could not find script lump 'decorate/Weapons/DarkBFG'
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v7a

Post by TheSkyBug »

manhunt7130 wrote:
TheSkyBug wrote:
manhunt7130 wrote:i keep getting error when i try arsenal weapons only
Could you copy the errors here?
Execution could not continue.
Could not find script lump 'decorate/Weapons/DarkBFG'
Oh fu...
Sorry, fixed.
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TheSkyBug
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Joined: Mon Mar 09, 2015 4:58 am

Re: [Early] Colourfull Hell - Arsenal v7a

Post by TheSkyBug »

Progress is heavily slowed by school, but I have some good news! There are 40 guns in arsenal for now!
Here are the 40 gun: the Benellus' (White shotgunner) new drop:
Spoiler:
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v8

Post by TheSkyBug »

Update!

-Added 6 new guns.
-Added logo to the OP.
-Fixed some bugs.
-Balance changes.

Well... There is no weapon limit switcher, or syringe gun, because it's much harder to do than i've think. I hope, to the next update i'll done both things.
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Yholl
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Location: Here, stupid.

Re: [Early] Colourfull Hell - Arsenal v8

Post by Yholl »

It would be nice to actually be consulted before you implement stuff from my mod into yours. Stuff like the Revolver and BFG10K is obviously fine, they're publicly available, but stuff like the Steel Beast, that's unique to my mod, it's kinda... poor taste. The gun itself is a simple, minor edit of a trench gun sprite with the bayonet removed and the pump recolored blue; surely if you wanted a cool special shotgun you could've done your own kind of edit, rather than just taking mine.

Also, crediting projects that you took resources from, instead of the people who made them is not what you should be doing. For instance, the Revolver reload you are using was made by Sgt. Shivers, not DoomRL Arsenal. Just saying.
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v8

Post by TheSkyBug »

Yholl wrote:It would be nice to actually be consulted before you implement stuff from my mod into yours. Stuff like the Revolver and BFG10K is obviously fine, they're publicly available, but stuff like the Steel Beast, that's unique to my mod, it's kinda... poor taste. The gun itself is a simple, minor edit of a trench gun sprite with the bayonet removed and the pump recolored blue; surely if you wanted a cool special shotgun you could've done your own kind of edit, rather than just taking mine.

Also, crediting projects that you took resources from, instead of the people who made them is not what you should be doing. For instance, the Revolver reload you are using was made by Sgt. Shivers, not DoomRL Arsenal. Just saying.
Ok, sorry, I'll replaces this sprites by something else, when find it (I'm the poor painter, so making my own weapon for me - it's impossible task), and rewrite credits.
Sorry again :(
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4thcharacter
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Re: [Early] Colourfull Hell - Arsenal v8

Post by 4thcharacter »

Some error on the weapons only pack:

Execution could not continue.

Script error, "colourfullHell77-AW.v8.pk3:decaldef" line 28:
ImpactArnoldGrenade is not an actor.



Also, you might want to set GrenadeAmmo's inventory.maxamount to inventory.interhubamount because every time you move on to the next map the number of the kept grenades in your inventory goes back to 1.
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v8a

Post by TheSkyBug »

Small update:

-Replaced the Godly Shotgun's sprites.
-Updated to a nes version of Colourfull Hell.
-Fixed AW crash.
-Fixed rifle grenades disappearing when moving to the next map.
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v8b

Post by TheSkyBug »

Well, there was a long time since the last update. So, here i publish another of them:

-Added 2 new guns.
-Redone the starting beretta - now it's very accurate and not so useless.
-Some another small changes.

Also, I'm tired of making this mod, so... For now it's temporary frozen... Again. When i'll finish my another upcoming projects, maybe i'll come back to developing this.
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TheSkyBug
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Re: [Early] Colourfull Hell - Arsenal v8b

Post by TheSkyBug »

Yep, it lives again! Not sure if for long, but anyway:

-Updated addon to newest version of CH.
-Added more graphical effects.
-Added 3 new guns (1 of them is ridiculous, and 1 of them is some kind of "Super weapon")
-Added new "Special weapon" system - you can find it, equip, and then use at any time by pressing a hotkey! For now only 2 spec. weapons available, but there will be more of them... I hope...
-Added some CVAR options!
-Added the first custom powerup that will be dropping from monsters.
-Tons of balance tweaks and bugfixes.
-Some other things that I may forgot.

So, please, enjoy!

P.S.: Sorry, but there are no AW and ACP versions, since I was too lazy to make them.
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Ribo Zurai
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Re: [Early] Colourfull Hell - Arsenal v9

Post by Ribo Zurai »

Good to know it still lives!
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