[1.2] Eternal Doomer

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Sgt. Shivers
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[1.2] Eternal Doomer

Post by Sgt. Shivers »

Image
I've been having fun with the classic megawad Eternal Doom lately, and decided to make a weapon set to go along with it.
Screenshots:
Spoiler:
Most of the weapons are close to vanilla, with slight changes. They're changed more to fit the theme of the levels than to be something completely original so don't expect a complete gameplay overhaul. They should be fun to use though, have fun!
You can grab it here: https://drive.google.com/open?id=1Zq5Mv ... vrPtBBAmJ2

Credits:
Spoiler:
Last edited by Sgt. Shivers on Fri May 01, 2020 5:26 pm, edited 2 times in total.
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Unholypimpin
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Re: [RC1] Eternal Doomer

Post by Unholypimpin »

I'm liking that plasma rifle, cant wait to see the rest of the weapons.
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Sgt. Shivers
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Re: [RC1] Eternal Doomer

Post by Sgt. Shivers »

Uh, the mod is out so you can check them out. :D
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Unholypimpin
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Re: [RC1] Eternal Doomer

Post by Unholypimpin »

Oh my bad lol I assumed there wasn't going to be a download link yet :P
K Ill check it out now.

Edit: Okay so I just checked it out, that chainsaw is soo dupe it just mows enemies down like crazy and has pretty nice reach to. As i stated before I love the plasma rifle except its gun flash seems out of place but otherwise its good, are you using a edited version of the Descent plasma cannon's sound for the plasma rifle? For some odd reason I love the bfg except for the low firing sound it makes and the lack of weapon lights when its charging up like the original bfg. The rocket launcher is pretty cool too. I don't like the pistol it just looks odd to me and the ssg only seems to look different when it loads.

Overall I like most of the weapon sprites though some could use some work.
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WARCHILD_89
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Re: [RC1] Eternal Doomer

Post by WARCHILD_89 »

nice work ;-)
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chronoteeth
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Re: [RC1] Eternal Doomer

Post by chronoteeth »

only thing that i wanna comment on is that the ssg's idle sprite is a smidge longer than the rest of the gun's sawed off sprites, that and a lot of the gun sounds are almost too muffled at times
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Sgt. Shivers
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Re: [RC1] Eternal Doomer

Post by Sgt. Shivers »

Yeah I'm not too happy with the SSG so far, I'm thinking of adding some additional details on it.
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Cardboard Marty
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Re: [RC1] Eternal Doomer

Post by Cardboard Marty »

Playing this again tonight, I really like the weapon edits you've done. As expected, the animations feel really good and the shotgun is so punchy and effective! My favorite would definitely have to be the assault chaingun, which just looks super neat. I hope to see more weapon sets in this style from you!
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SamVision
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Re: [RC1] Eternal Doomer

Post by SamVision »

Link is dead.
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EffinghamHuffnagel
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Re: [RC1] Eternal Doomer

Post by EffinghamHuffnagel »

SamVision wrote:Link is dead.
Wait. You've been a member here 10 years and you don't know about the "Mod Download Broken? Request Reuploads Here" thread?
viewtopic.php?f=48&t=28589&start=3945

or the Search button in the top-right corner of every page which will let you find the specific request in that thread and response link for that file?
viewtopic.php?f=48&t=28589&p=996200&hilit=eternal+doomer#p996200

or the Web Archive
https://web.archive.org/

where you can put in a URL and see if a copy of that page and file was saved?
https://web.archive.org/web/20170114011 ... 43&t=48730

Wow.
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Sgt. Shivers
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Re: [1.2] Eternal Doomer

Post by Sgt. Shivers »

Slight update to the mod, chainsaw and fists have been rebalanced slightly and there's a new chainsaw hit sound.
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SiFi270
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Re: [1.2] Eternal Doomer

Post by SiFi270 »

Darn it Shivers, stop messing around with Eternal weapons and get back to work on those Eternal weapons. :P
Artman2004
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Re: [1.2] Eternal Doomer

Post by Artman2004 »

Never knew such an old mod would get an update.
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MentzWolf
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Re: [1.2] Eternal Doomer

Post by MentzWolf »

I feel like this should be in Final Doomer, would be pretty sweet :D
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Armolitskiy
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Re: [1.2] Eternal Doomer

Post by Armolitskiy »

Yeah, I like it a lot. Nice vanilla-like weapon pack.
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