deathz0r wrote:It totally is, son
Oh yeah and the fast fists is affected by the Berserk powerup now, forgot to add that in the video
I'm looking forward to it! Now that I'm making a (somewhat?) serious effort with this, I'm more than happy to listen to any criticisms as long as they stay within the design goal for this.wildweasel wrote:I don't think I ever gave this an honest review back in the day. Perhaps when I get home I'll give it another go.
I only recently converted my other project that I've been working on to PK3 a few days ago, and I haven't done any changes to OMGWPNS in the past couple weeks. It's on the to-do listGlaice wrote:Why not move the contents into PK3 format?
These both sound reasonable, I'll change it with the next version.Untitled wrote:I think you probably should move the Demon of the Pit (rare boss) from Cyberdemon to Spider Mastermind - we already have a Super-Baron in the cyber slot, and traditionally, nastier bosses should be put in the Mastermind slot (due to the Spider Mastermind being much rarer).
Also, I feel the revenant lord could be moved to the Cyber slot - it's not terribly large, and given that Cyberdemons are way more common than masterminds it could easily go in there.
Thanks man, going mostly AFK for seven years was a nice breather from Doom. Now I just need to shit up the /newstuff reviews and my comeback is complete!Unholypimpin wrote:oh and welcome back deathz0r <3
"OMG Weapons and Monsters! V3 - THE REBIRTHMarisaKirisame wrote:Is... Is this a dream?
*whistles*Tapwave wrote:Deathzor you fuckin psychic
I was working on a compat patch yesterday no way you didn't do this on purpose
I also did this, was going to do it for the Iron Fist, but I figured it was going to be op.
I'll consider reducing the chance of them spawning, but I don't feel like nerfing them is a good idea as I don't personally believe it's necessarily a bad idea to have a challenge earlier in the game. That said, I might consider having the OG zombieman give twice the bullets when they die to balance out levels that rely on them giving the player ammo.wildweasel wrote:Okay, so, the biggest problem I have with this (I recall complaining about it near original release, too...) is how many extremely dangerous monsters there are in relatively "low" spawns. I am routinely being slaughtered by zombiemen wielding super shotguns and rocket launchers, imps that seem to have one-shot melee kills, and demons that explode violently when nearby.
Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
Hey now, if I preface everything in the DECORATE code with "OMG_" and someone wants to make another PK3/WAD which combines the spawners together, what's stopping this madness from happening? ;]Big C wrote:Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
Nothing like an eternity of ACS errors and plasma to the face.
deathz0r wrote:Hey now, if I preface everything in the DECORATE code with "OMG_" and someone wants to make another PK3/WAD which combines the spawners together, what's stopping this madness from happening? ;]Big C wrote:Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
Nothing like an eternity of ACS errors and plasma to the face.
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