OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Disc Primitive
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Got rekt by just watching that video. Gonna DL this bae right now
- Tapwave
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Deathzor you fuckin psychic
I was working on a compat patch yesterday no way you didn't do this on purpose
I was working on a compat patch yesterday no way you didn't do this on purpose
I also did this, was going to do it for the Iron Fist, but I figured it was going to be op.deathz0r wrote:It totally is, son
Oh yeah and the fast fists is affected by the Berserk powerup now, forgot to add that in the video
Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Oh wow... I remember playing the hell out of this like 10 years ago. XD
- deathz0r
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Thanks for all of the comments, I appreciate it a lot to hear that this had inspired quite a few of you back in the day!
Post by deathz0r » Fri May 01, 2015 10:03 am"
I should have posted this a month earlier to confuse people more, my bad!
To be honest I'm thinking of slightly nerfing the speed of the Fast Fists because it could get a little bit OP with Berserk, I'll have to do some more testing with this
I'm looking forward to it! Now that I'm making a (somewhat?) serious effort with this, I'm more than happy to listen to any criticisms as long as they stay within the design goal for this.wildweasel wrote:I don't think I ever gave this an honest review back in the day. Perhaps when I get home I'll give it another go.
I only recently converted my other project that I've been working on to PK3 a few days ago, and I haven't done any changes to OMGWPNS in the past couple weeks. It's on the to-do listGlaice wrote:Why not move the contents into PK3 format?
These both sound reasonable, I'll change it with the next version.Untitled wrote:I think you probably should move the Demon of the Pit (rare boss) from Cyberdemon to Spider Mastermind - we already have a Super-Baron in the cyber slot, and traditionally, nastier bosses should be put in the Mastermind slot (due to the Spider Mastermind being much rarer).
Also, I feel the revenant lord could be moved to the Cyber slot - it's not terribly large, and given that Cyberdemons are way more common than masterminds it could easily go in there.
Thanks man, going mostly AFK for seven years was a nice breather from Doom. Now I just need to shit up the /newstuff reviews and my comeback is complete!Unholypimpin wrote:oh and welcome back deathz0r <3
"OMG Weapons and Monsters! V3 - THE REBIRTHMarisaKirisame wrote:Is... Is this a dream?
Post by deathz0r » Fri May 01, 2015 10:03 am"
I should have posted this a month earlier to confuse people more, my bad!
*whistles*Tapwave wrote:Deathzor you fuckin psychic
I was working on a compat patch yesterday no way you didn't do this on purpose
I also did this, was going to do it for the Iron Fist, but I figured it was going to be op.
To be honest I'm thinking of slightly nerfing the speed of the Fast Fists because it could get a little bit OP with Berserk, I'll have to do some more testing with this
- wildweasel
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Okay, so, the biggest problem I have with this (I recall complaining about it near original release, too...) is how many extremely dangerous monsters there are in relatively "low" spawns. I am routinely being slaughtered by zombiemen wielding super shotguns and rocket launchers, imps that seem to have one-shot melee kills, and demons that explode violently when nearby.
- Abba Zabba
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
GL Zombiemen haven't proven to be too tough for me, often beneficial (provided the quarters aren't too close), but I will agree with you on the SSG guys, they wreck your shit for how abundant they are, especially early game.
- deathz0r
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
I'll consider reducing the chance of them spawning, but I don't feel like nerfing them is a good idea as I don't personally believe it's necessarily a bad idea to have a challenge earlier in the game. That said, I might consider having the OG zombieman give twice the bullets when they die to balance out levels that rely on them giving the player ammo.wildweasel wrote:Okay, so, the biggest problem I have with this (I recall complaining about it near original release, too...) is how many extremely dangerous monsters there are in relatively "low" spawns. I am routinely being slaughtered by zombiemen wielding super shotguns and rocket launchers, imps that seem to have one-shot melee kills, and demons that explode violently when nearby.
Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Yeah, I'm okay with having tough enemies early in as long as you get a decent reward. Dropping a super shotgun zombie with a pistol just to get 4 shells or something won't work.
- deathz0r
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Finally updated the OP with the full changelog! While I was writing it I considered reducing the pellets that the SSG Zombieman shoots from 6 to 5, I'll see how that goes
- Disc Primitive
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Nothing like an eternity of ACS errors and plasma to the face.Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
- Disc Primitive
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
You got that right sir
- deathz0r
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Hey now, if I preface everything in the DECORATE code with "OMG_" and someone wants to make another PK3/WAD which combines the spawners together, what's stopping this madness from happening? ;]Big C wrote:Nothing like an eternity of ACS errors and plasma to the face.Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
Re: OMG Weapons and Monsters! V3 - THE REBIRTH
TOUCHE SIRRAH.deathz0r wrote:Hey now, if I preface everything in the DECORATE code with "OMG_" and someone wants to make another PK3/WAD which combines the spawners together, what's stopping this madness from happening? ;]Big C wrote:Nothing like an eternity of ACS errors and plasma to the face.Disc Primitive wrote:Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both?
- Disc Primitive
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Re: OMG Weapons and Monsters! V3 - THE REBIRTH
The unofficial theme song for this badass mod!