[Beta] Contra Doom b06 - Wanted: Player skins

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby Cryomundus » Tue Oct 17, 2017 3:24 pm

Beed28 wrote:For respawning, the MAPINFO respawning is going to be abandoned. Instead, it now asks the player to type in "sv_singleplayerrespawn 1" into the console if it's not on beforehand (I might make a .BAT file for loading the mod that automatically enables it). For the music, it's very basic, and if the WAD has music that isn't the default Doom/Doom II/Heretic namespaces, it won't have an effect. It's not like some other music packs out there, which chooses a random song for each level.


It's actually now built into the more recent GZdoom engine, you just need to type in "sv_singleplayerrespawn 1" before starting a game.
User avatar
Cryomundus
 
Joined: 31 Oct 2013

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby JohnnyTheWolf » Tue Oct 17, 2017 3:43 pm

Is there a way to make it permanently enabled from the start?
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby TheBoltReaper » Wed Apr 25, 2018 9:32 am

Well, in my opinion this Wad is great, I liked the way you put the guns and also the new mechanics that you put in the game (like changing weapons and jumping higher).But the game can be more cool if you add the Contra enemies and have the Contra characters (Bill and Lance) instead of Doomguy.But yes, the Wad is very good and doesn't have glitch's,good job :D (but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)
User avatar
TheBoltReaper
 
Joined: 15 Jun 2017

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby VriskaSerket » Wed Apr 25, 2018 11:24 pm

TheBoltReaper wrote:(but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)

I've got backups of all the files just in case
I wonder if this mod is dead though, it'd be cool to see an update
User avatar
VriskaSerket
a.k.a Squig
 
Joined: 19 Apr 2015
Location: 6th Layer of the Abyss
Discord: Squig#0592

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby therealbrettalt » Tue Apr 07, 2020 7:07 pm

The patches are up to download but b06 link is broken.
therealbrettalt
 
Joined: 30 Aug 2018

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby skdursh » Tue Apr 07, 2020 7:26 pm

therealbrettalt wrote:The patches are up to download but b06 link is broken.


https://allfearthesentinel.net/zandronu ... om_b06.pk3
skdursh
 
Joined: 03 Jul 2019

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby JohnnyTheWolf » Wed Jan 13, 2021 12:38 pm

I have been playing this mod with Dark Tartarus, which extreme difficulty seems to be a perfect match for Contra Doom.

However, I find myself unable to activate triggers that require to be shot; it seems the weapon projectiles are all too large to go through narrow spaces. Is there a workaround?
JohnnyTheWolf
 
Joined: 05 Oct 2015

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: madsnark, ThatGuy2132 and 11 guests