[Beta] Contra Doom b06 - Wanted: Player skins

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Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby Cryomundus » Tue Oct 17, 2017 4:24 pm

Beed28 wrote:For respawning, the MAPINFO respawning is going to be abandoned. Instead, it now asks the player to type in "sv_singleplayerrespawn 1" into the console if it's not on beforehand (I might make a .BAT file for loading the mod that automatically enables it). For the music, it's very basic, and if the WAD has music that isn't the default Doom/Doom II/Heretic namespaces, it won't have an effect. It's not like some other music packs out there, which chooses a random song for each level.


It's actually now built into the more recent GZdoom engine, you just need to type in "sv_singleplayerrespawn 1" before starting a game.
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Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby JohnnyTheWolf » Tue Oct 17, 2017 4:43 pm

Is there a way to make it permanently enabled from the start?
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Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby TheBoltReaper » Wed Apr 25, 2018 10:32 am

Well, in my opinion this Wad is great, I liked the way you put the guns and also the new mechanics that you put in the game (like changing weapons and jumping higher).But the game can be more cool if you add the Contra enemies and have the Contra characters (Bill and Lance) instead of Doomguy.But yes, the Wad is very good and doesn't have glitch's,good job :D (but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)
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Re: [Beta] Contra Doom b06 - Wanted: Player skins

Postby VriskaSerket » Thu Apr 26, 2018 12:24 am

TheBoltReaper wrote:(but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)

I've got backups of all the files just in case
I wonder if this mod is dead though, it'd be cool to see an update
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