[Beta] Contra Doom b06 - Wanted: Player skins

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Re: [Beta] Contra Doom b02

Postby YukesVonFaust » Fri Apr 24, 2015 1:32 am

Hey, beed, Check your inbox. the contra III sounds are available to download.
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Re: [Beta] Contra Doom b02

Postby RikohZX » Fri Apr 24, 2015 1:42 am

Beed28 wrote:I'm not sure if I need permission to do these first...

I imagine that so long as you're not literally repacking map packs with the patches applied, and more like the Final patches you included already, it's no problem at all. But I don't know too much about this stuff.
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Re: [Beta] Contra Doom b02

Postby fellowzdoomer » Fri Apr 24, 2015 5:40 am

Aw man! I thought of this just yesterday! Heh. I'll give it a whirl
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Re: [Beta] Contra Doom b02

Postby RikohZX » Sat Apr 25, 2015 3:26 pm

Experimenting past my usual set-up of Spread and Crusher helped me realize the Laser is really damn powerful too. Even the standard machinegun shot is effective if you're willing to chip away rather than blow away. I really love how this makes pretty much any means of combat viable, except maybe the Homing at certain times.
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Re: [Beta] Contra Doom b02

Postby Captain J » Mon Apr 27, 2015 7:16 pm

oh boy, i still haven't played this mod yet. so i played, and it was really great retrospective!

btw, are you going to replace some of monster's death frames from terminus' another brilliant retrospecting mod about zapper and contra? i really dreaming for it.
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Re: [Beta] Contra Doom b03

Postby Beed28 » Mon Apr 27, 2015 8:21 pm

I might look into it at some point. But for now...

Download b03:
https://www.sendspace.com/file/rgh2ms

CHANGELOG:
Spoiler:
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Re: [Beta] Contra Doom b03

Postby Captain J » Mon Apr 27, 2015 9:06 pm

now it become even more retrospective, nicely done! anyway, are you about to bring more of sprites and sounds from contra 3 to this mod? since it has some sounds and sprites for it as well.
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Re: [Beta] Contra Doom b03

Postby YukesVonFaust » Tue Apr 28, 2015 3:01 am

Beed28 wrote:I might look into it at some point. But for now...

Download b03:
https://www.sendspace.com/file/rgh2ms

CHANGELOG:
Spoiler:



Danke Schon, Beed! :D

Edit: also, can you make weapon sprites?
like this weapon that Bill Rizer's holding?
Image
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Re: [Beta] Contra Doom b03

Postby Hetdegon » Fri May 01, 2015 1:13 am

Gave b03 a test run. Pretty good stuff. The penalty for dying is more notorious now, and the barrier is just right. It goes interestingly well with slaughtermaps or oblige-generated maps in "hordes" settings. It's funny how the Contra formula can work so well in a completely different medium.

I think it's pretty complete as a gameplay mod. Feels just right as it is now.
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Re: [Beta] Contra Doom b03

Postby Beed28 » Mon May 04, 2015 8:58 pm

Here's a small sneak peak at what the future may hold...
Image
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Re: [Beta] Contra Doom b03

Postby YukesVonFaust » Mon May 04, 2015 9:59 pm

Beed28 wrote:Here's a small sneak peak at what the future may hold...
Image


some Contra: Hard Corps?
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Re: [Beta] Contra Doom b03

Postby Captain J » Mon May 04, 2015 10:12 pm

Hope it has mike12's bits! But not a must, though.
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Re: [Beta] Contra Doom b03

Postby Beed28 » Tue May 05, 2015 7:20 am

Both are incorrect, but nice guesses.
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Re: [Beta] Contra Doom b03

Postby Mav3rick » Tue May 05, 2015 7:29 am

I will guess is "H" homing missile??
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Re: [Beta] Contra Doom b03

Postby Captain J » Tue May 05, 2015 8:05 am

Beed28 wrote:Both are incorrect, but nice guesses.
but it was not a guess, though. but i can see the homing missile icon is colored into blue. is this some kind of enhancement for each weapons?
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