dragomir wrote:1. Its been a while since i played your mode.I have some suggestion.
First of all Thanks for the UFO.it releases a lot of items,maybe make it rain fewer items like 4-5 items and make enemies attack it?.also i was thinking maybe make him drop unique items(items that you cant find in the game)If you check Brother In Arms in mod db(here),you will know what kind of item i am talking about.those allies drops one time bazooka,and other fun items that cant be found in the game.
I also noticed the UFO dont follow me anywhere,especially to other room.
Thanks for the suggestions, I take note of them for possible future mod updates (but without guaranteeing anything at 100%, of course).

Yep, the UFO doesn't follow you inconditionally to make it clearer for the player to see what items the alien ship drops, and whether or not he is interested in picking them up at that precise moment.
dragomir wrote:2. Can you replace the Dog with something unique?like a ice breathing bat like creature(heretic one).it will breath ice and turn low level enemy into ice sculpture and when i attack the enemy it breaks.high level enemy will require more hits.And give it 100 or 200 health.I dont want them tanky(high health) or very powerful(deals a lot of damage) like the dog(500 health).
That sounds good too to add it in a future update, but in case if it becomes a reality, the Dog will keep up in the player's team. I don't want to remove it definively, poor little friend...

dragomir wrote:3.Replacing the flying cube like companion with the friendly soldier(the robot looking one) would be good too.Then we will have 3 companions,a land attacker with good health(200-300),a flying bat like creature with range attack and a ufo with support ability.
So,what do think?
As I mentioned above, I like the idea of the Icy Bat/Gargoyle, but at the present moment I prefer to keep the rest of the companions with the same state and behaviour they are in now...
dragomir wrote:This mode is a lot easier then your heretic one.I cleared many stages in little time in high difficulty(the one before nightmare) without dying.I dont play nightmare difficulty because enemy constantly re-spawn.IMO some weapons are a bit overpowered and some weapons are unnecessary and just occupy weapon slot(especially in poison section)![]()
.If you made this mode more difficult and challenging(especially in Hard mode) it would be super fun.
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. Maybe give him less health(200) and make enemy do more damage?I want to feel the rush that my character can die anytime if it make one mistake
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Anyway sorry for the rant,Its because i like your modes,both of them very much and so i try to give as much feedback as i can.![]()
Of course man, any feedback and suggestions are welcome.

Anyway, if you find H-Project is rather easy for your taste, you might try it up with some harder megawads. It's true that the stock ones (Doom I & II) are mostly a walk in the park, but there are much more challenging maps and levels out there that could make the mod more fun to play. I don't know if you have played Plutonia or any of its unofficial sequels, or Hell Revealed 1 & 2, Scythe, Kama Sutra, Speed Of Doom or Alien Vendetta, to mention a few... There are also some unforgiving megawads like the Slaughterfest saga, Sunlust, Sunder, Pizza Steve, etc.
I recommend that you try any of the aforementioned megawads checking "Wanna see what is pain?" skill mode and soon you'll see that it will not be so easy as you think...
